93 lines
2.0 KiB
C#
93 lines
2.0 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace RoR2;
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public static class FadeToBlackManager
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{
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private static Image image;
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public static int fadeCount;
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private static float alpha;
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public static bool fadePaused;
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private const float fadeDuration = 0.25f;
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private const float inversefadeDuration = 4f;
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public static bool fullyFaded => alpha == 2f;
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[InitDuringStartup]
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private static void Init()
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{
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LegacyResourcesAPI.LoadAsyncCallback<GameObject>("Prefabs/UI/ScreenTintCanvas", InitCanvas);
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static void InitCanvas(GameObject prefab)
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{
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GameObject gameObject = Object.Instantiate(prefab, RoR2Application.instance.mainCanvas.transform);
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alpha = 0f;
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image = gameObject.transform.GetChild(0).GetComponent<Image>();
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UpdateImageAlpha(alpha);
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RoR2Application.onUpdate += Update;
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SceneManager.sceneUnloaded += OnSceneUnloaded;
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}
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}
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public static void OnSceneUnloaded(Scene scene)
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{
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ForceFullBlack();
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}
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public static void ForceFullBlack()
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{
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alpha = 2f;
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}
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private static void Update()
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{
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if (!fadePaused)
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{
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float target = 2f;
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float num = 4f;
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if (fadeCount <= 0)
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{
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target = 0f;
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num *= 0.25f;
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}
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alpha = Mathf.MoveTowards(alpha, target, Time.unscaledDeltaTime * num);
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float num2 = 0f;
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List<FadeToBlackOffset> instancesList = InstanceTracker.GetInstancesList<FadeToBlackOffset>();
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for (int i = 0; i < instancesList.Count; i++)
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{
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FadeToBlackOffset fadeToBlackOffset = instancesList[i];
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num2 += fadeToBlackOffset.value;
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}
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UpdateImageAlpha(alpha + num2);
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}
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}
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private static void UpdateImageAlpha(float finalAlpha)
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{
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Color color = image.color;
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Color color2 = color;
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color2.a = finalAlpha;
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image.color = color2;
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image.raycastTarget = color2.a > color.a;
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}
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public static void ForceClear()
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{
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fadeCount = 0;
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alpha = 0f;
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TransitionCommand.ForceClearFadeToBlack();
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}
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public static bool IsFading()
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{
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return alpha > 0f;
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}
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}
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