71 lines
1.2 KiB
C#
71 lines
1.2 KiB
C#
using System;
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using EntityStates;
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using UnityEngine;
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namespace RoR2;
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[CreateAssetMenu(menuName = "RoR2/GameEndingDef")]
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public class GameEndingDef : ScriptableObject
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{
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public string endingTextToken;
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public Color backgroundColor;
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public Color foregroundColor;
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public Sprite icon;
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public Material material;
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[Tooltip("The body prefab to use as the killer when this ending is triggered while players are still alive.")]
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public GameObject defaultKillerOverride;
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public bool isWin;
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public bool showCredits;
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public SerializableEntityStateType gameOverControllerState;
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public uint lunarCoinReward;
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private string _cachedName;
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public GameEndingIndex gameEndingIndex { get; set; }
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[Obsolete(".name should not be used. Use .cachedName instead. If retrieving the value from the engine is absolutely necessary, cast to ScriptableObject first.", true)]
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public new string name
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public string cachedName
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{
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get
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{
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return _cachedName;
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}
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set
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{
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base.name = value;
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_cachedName = value;
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}
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}
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private void Awake()
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{
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_cachedName = base.name;
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}
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private void OnValidate()
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{
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_cachedName = base.name;
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}
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}
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