23 lines
359 B
C#
23 lines
359 B
C#
using UnityEngine;
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namespace RoR2;
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public struct InflictDotInfo
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{
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public GameObject victimObject;
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public GameObject attackerObject;
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public DotController.DotIndex dotIndex;
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public float duration;
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public float damageMultiplier;
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public uint? maxStacksFromAttacker;
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public float? totalDamage;
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public DotController.DotIndex? preUpgradeDotIndex;
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}
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