99 lines
2.5 KiB
C#
99 lines
2.5 KiB
C#
using System;
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using RoR2.Navigation;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class MoonMissionController : NetworkBehaviour
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{
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private Xoroshiro128Plus rng;
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public static MoonMissionController instance { get; private set; }
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private void OnEnable()
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{
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instance = SingletonHelper.Assign(instance, this);
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SceneDirector.onPreGeneratePlayerSpawnPointsServer += OnPreGeneratePlayerSpawnPointsServer;
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}
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private void OnDisable()
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{
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SceneDirector.onPreGeneratePlayerSpawnPointsServer -= OnPreGeneratePlayerSpawnPointsServer;
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instance = SingletonHelper.Unassign(instance, this);
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}
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[Server]
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public override void OnStartServer()
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Void RoR2.MoonMissionController::OnStartServer()' called on client");
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return;
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}
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base.OnStartServer();
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rng = new Xoroshiro128Plus(Run.instance.stageRng.nextUint);
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}
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private void OnPreGeneratePlayerSpawnPointsServer(SceneDirector sceneDirector, ref Action generationMethod)
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{
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generationMethod = GeneratePlayerSpawnPointsServer;
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}
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private void GeneratePlayerSpawnPointsServer()
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{
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if (!SceneInfo.instance)
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{
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return;
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}
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ChildLocator component = SceneInfo.instance.GetComponent<ChildLocator>();
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if (!component)
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{
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return;
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}
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Transform transform = component.FindChild("PlayerSpawnOrigin");
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Vector3 position = transform.position;
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NodeGraph groundNodes = SceneInfo.instance.groundNodes;
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if (!groundNodes)
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{
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Debug.LogError("MoonMissionController.GeneratePlayerSpawnPointsServer: No ground nodegraph found to place spawn points.", this);
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return;
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}
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NodeGraphSpider nodeGraphSpider = new NodeGraphSpider(groundNodes, HullMask.Human);
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nodeGraphSpider.AddNodeForNextStep(groundNodes.FindClosestNode(position, HullClassification.Human));
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for (int i = 0; i < 4; i++)
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{
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nodeGraphSpider.PerformStep();
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if (nodeGraphSpider.collectedSteps.Count > 16)
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{
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break;
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}
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}
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for (int j = 0; j < nodeGraphSpider.collectedSteps.Count; j++)
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{
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NodeGraphSpider.StepInfo stepInfo = nodeGraphSpider.collectedSteps[j];
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groundNodes.GetNodePosition(stepInfo.node, out var position2);
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Quaternion rotation = transform.rotation;
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SpawnPoint.AddSpawnPoint(position2, rotation);
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}
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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bool result = default(bool);
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return result;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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}
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public override void PreStartClient()
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{
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}
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}
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