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using RoR2.Audio;
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using UnityEngine;
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namespace RoR2;
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[CreateAssetMenu(menuName = "RoR2/NetworkSoundEventDef")]
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public class NetworkSoundEventDef : ScriptableObject
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{
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public string eventName;
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public NetworkSoundEventIndex index { get; set; }
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public uint akId { get; set; }
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}
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