44 lines
622 B
C#
44 lines
622 B
C#
using UnityEngine;
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namespace RoR2;
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public class PlacementUtility : MonoBehaviour
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{
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public Transform targetParent;
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public GameObject prefabPlacement;
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public bool normalToSurface;
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public bool flipForwardDirection;
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public float minScale = 1f;
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public float maxScale = 2f;
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public float minXRotation;
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public float maxXRotation;
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public float minYRotation;
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public float maxYRotation;
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public float minZRotation;
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public float maxZRotation;
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private void Start()
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{
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}
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private void Update()
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{
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}
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public void PlacePrefab(Vector3 targetPosition, Quaternion rotation)
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{
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_ = (bool)prefabPlacement;
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}
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}
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