171 lines
3.6 KiB
C#
171 lines
3.6 KiB
C#
using System.Runtime.InteropServices;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace RoR2;
|
|
|
|
[RequireComponent(typeof(VehicleSeat))]
|
|
[RequireComponent(typeof(Rigidbody))]
|
|
public class ZiplineVehicle : NetworkBehaviour
|
|
{
|
|
public float maxSpeed = 30f;
|
|
|
|
public float acceleration = 2f;
|
|
|
|
private Rigidbody rigidbody;
|
|
|
|
private Vector3 startPoint;
|
|
|
|
[SyncVar]
|
|
public Vector3 endPoint;
|
|
|
|
private Vector3 travelDirection;
|
|
|
|
private GameObject currentPassenger;
|
|
|
|
private Run.FixedTimeStamp startTravelFixedTime = Run.FixedTimeStamp.positiveInfinity;
|
|
|
|
private Run.TimeStamp startTravelTime = Run.TimeStamp.positiveInfinity;
|
|
|
|
public VehicleSeat vehicleSeat { get; private set; }
|
|
|
|
public Vector3 NetworkendPoint
|
|
{
|
|
get
|
|
{
|
|
return endPoint;
|
|
}
|
|
[param: In]
|
|
set
|
|
{
|
|
SetSyncVar(value, ref endPoint, 1u);
|
|
}
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
vehicleSeat = GetComponent<VehicleSeat>();
|
|
rigidbody = GetComponent<Rigidbody>();
|
|
vehicleSeat.onPassengerEnter += OnPassengerEnter;
|
|
vehicleSeat.onPassengerExit += OnPassengerExit;
|
|
}
|
|
|
|
private void OnPassengerEnter(GameObject passenger)
|
|
{
|
|
currentPassenger = passenger;
|
|
startPoint = base.transform.position;
|
|
startTravelFixedTime = Run.FixedTimeStamp.now;
|
|
startTravelTime = Run.TimeStamp.now;
|
|
}
|
|
|
|
private void SetTravelDistance(float time)
|
|
{
|
|
Vector3 vector = endPoint - startPoint;
|
|
float magnitude = vector.magnitude;
|
|
Vector3 vector2 = vector / magnitude;
|
|
float num = HGPhysics.CalculateDistance(0f, acceleration, time);
|
|
bool flag = false;
|
|
if (num > magnitude)
|
|
{
|
|
num = magnitude;
|
|
flag = true;
|
|
}
|
|
rigidbody.MovePosition(startPoint + vector2 * num);
|
|
rigidbody.velocity = vector2 * (acceleration * time);
|
|
if (NetworkServer.active && flag)
|
|
{
|
|
vehicleSeat.EjectPassenger(currentPassenger);
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
_ = startTravelTime.hasPassed;
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
if (startTravelFixedTime.hasPassed)
|
|
{
|
|
SetTravelDistance(startTravelFixedTime.timeSince);
|
|
}
|
|
if (!NetworkServer.active || !currentPassenger)
|
|
{
|
|
return;
|
|
}
|
|
Vector3 normalized = (endPoint - base.transform.position).normalized;
|
|
if (Vector3.Dot(normalized, travelDirection) < 0f)
|
|
{
|
|
vehicleSeat.EjectPassenger(currentPassenger);
|
|
return;
|
|
}
|
|
float fixedDeltaTime = Time.fixedDeltaTime;
|
|
Vector3 velocity = rigidbody.velocity;
|
|
velocity += travelDirection * (acceleration * fixedDeltaTime);
|
|
float sqrMagnitude = velocity.sqrMagnitude;
|
|
if (sqrMagnitude > maxSpeed * maxSpeed)
|
|
{
|
|
float num = Mathf.Sqrt(sqrMagnitude);
|
|
velocity *= maxSpeed / num;
|
|
}
|
|
rigidbody.velocity = velocity;
|
|
travelDirection = normalized;
|
|
}
|
|
|
|
private void OnPassengerExit(GameObject passenger)
|
|
{
|
|
currentPassenger = null;
|
|
vehicleSeat.enabled = false;
|
|
if (NetworkServer.active)
|
|
{
|
|
base.gameObject.AddComponent<DestroyOnTimer>().duration = 0.1f;
|
|
}
|
|
}
|
|
|
|
private void UNetVersion()
|
|
{
|
|
}
|
|
|
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
|
{
|
|
if (forceAll)
|
|
{
|
|
writer.Write(endPoint);
|
|
return true;
|
|
}
|
|
bool flag = false;
|
|
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
|
|
{
|
|
if (!flag)
|
|
{
|
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
|
flag = true;
|
|
}
|
|
writer.Write(endPoint);
|
|
}
|
|
if (!flag)
|
|
{
|
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
|
}
|
|
return flag;
|
|
}
|
|
|
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
|
{
|
|
if (initialState)
|
|
{
|
|
endPoint = reader.ReadVector3();
|
|
return;
|
|
}
|
|
int num = (int)reader.ReadPackedUInt32();
|
|
if (((uint)num & (true ? 1u : 0u)) != 0)
|
|
{
|
|
endPoint = reader.ReadVector3();
|
|
}
|
|
}
|
|
|
|
public override void PreStartClient()
|
|
{
|
|
}
|
|
}
|