136 lines
3.3 KiB
INI
136 lines
3.3 KiB
INI
## Settings file was created by plugin QueenGlandBuff v1.3.8
|
|
## Plugin GUID: com.kking117.QueenGlandBuff
|
|
|
|
[Beetle Guard Ally Base Stats]
|
|
|
|
## Health multiplier.
|
|
# Setting type: Single
|
|
# Default value: 1
|
|
Health = 1
|
|
|
|
## Damage multiplier.
|
|
# Setting type: Single
|
|
# Default value: 1
|
|
Damage = 1
|
|
|
|
## Regen multiplier.
|
|
# Setting type: Single
|
|
# Default value: 4
|
|
Regen = 4
|
|
|
|
[Misc]
|
|
|
|
## Enables debug messages.
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Debug = false
|
|
|
|
[Queens Gland]
|
|
|
|
## Enable changes to the Queens Gland item. (Suggest setting to False if using RiskyMod's changes.)
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Enable Changes = true
|
|
|
|
## The Max amount of Beetle Guards each player can have.
|
|
# Setting type: Int32
|
|
# Default value: 1
|
|
Max Summons = 1
|
|
|
|
## How long it takes for Beetle Guards to respawn.
|
|
# Setting type: Single
|
|
# Default value: 30
|
|
Respawn Time = 30
|
|
|
|
## How many BoostHP items the Beetle Guards spawn with. (1 = +10%)
|
|
# Setting type: Int32
|
|
# Default value: 10
|
|
BaseHealth = 10
|
|
|
|
## How many extra BoostHP to give when stacking above Max Summons.
|
|
# Setting type: Int32
|
|
# Default value: 10
|
|
StackHealth = 10
|
|
|
|
## How many DamageBonus items the Beetle Guards spawn with. (1 = +10%)
|
|
# Setting type: Int32
|
|
# Default value: 20
|
|
BaseDamage = 20
|
|
|
|
## How many extra DamageBonus to give when stacking above Max Summons.
|
|
# Setting type: Int32
|
|
# Default value: 20
|
|
StackDamage = 20
|
|
|
|
## Makes Beetle Guard Ally spawn with an Elite Affix. (0 = never, 1 = always, 2 = only during honor)
|
|
# Setting type: Int32
|
|
# Default value: 1
|
|
Become Elite = 1
|
|
|
|
## The Fallback equipment to give if an Elite Affix wasn't selected. (Set to None to disable)
|
|
# Setting type: String
|
|
# Default value: EliteFireEquipment
|
|
Default Elite = EliteFireEquipment
|
|
|
|
[Recall Skill]
|
|
|
|
## Minimum distance in metres before the Beetle Guard will start following their owner.
|
|
# Setting type: Single
|
|
# Default value: 125
|
|
Base Recall Distance = 125
|
|
|
|
## Max distance cap for following.
|
|
# Setting type: Single
|
|
# Default value: 300
|
|
Max Recall Distance = 300
|
|
|
|
## Scales the minimum follow distance with the current run difficulty by this much.
|
|
# Setting type: Single
|
|
# Default value: 4
|
|
Recall Distance Scaler = 4
|
|
|
|
[Skill Changes]
|
|
|
|
## Enables the modified slam attack.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Slam Buff = true
|
|
|
|
## Enables the modified sunder attack.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Sunder Buff = true
|
|
|
|
## Enables the Recall skill, makes the user teleport back to their owner. (AI will use this if they've gone beyond the Leash Length)
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Enable Utility Skill = true
|
|
|
|
## Enables the Staunch skill, buffs nearby friendly beetles and makes enemies target the user.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Enable Special Skill = true
|
|
|
|
[Staunch Buff]
|
|
|
|
## Enemies within this range will aggro to affected characters. (Set to 0 or less to disable the aggro effect.)
|
|
# Setting type: Single
|
|
# Default value: 60
|
|
Aggro Range = 60
|
|
|
|
## Percent chance every second that an enemy will aggro onto affected characters.
|
|
# Setting type: Single
|
|
# Default value: 1
|
|
Aggro Normal Chance = 1
|
|
|
|
## Percent chance every second that a boss will aggro onto affected characters.
|
|
# Setting type: Single
|
|
# Default value: 0
|
|
Aggro Boss Chance = 0
|
|
|
|
## How much armor the user gets during this buff.
|
|
# Setting type: Single
|
|
# Default value: 100
|
|
Armor = 100
|
|
|