21 lines
323 B
C#
21 lines
323 B
C#
using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class DestroyOnSoundEnd : MonoBehaviour
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{
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private AudioSource audioSource;
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private void Awake()
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{
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audioSource = GetComponent<AudioSource>();
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}
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private void Update()
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{
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if (!audioSource.isPlaying)
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{
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Object.Destroy(base.gameObject);
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}
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}
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}
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