547 lines
14 KiB
C#
547 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using EntityStates;
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using HG;
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using HG.GeneralSerializer;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class EntityStateManager : ScriptableObject, ISerializationCallbackReceiver
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{
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[Serializable]
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private class StateInfo
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{
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[Serializable]
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public class Field
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{
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public enum ValueType
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{
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Invalid,
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Int,
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Float,
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String,
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Object,
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Bool,
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AnimationCurve,
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Vector3
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}
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[NonSerialized]
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public StateInfo owner;
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[SerializeField]
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private string _fieldName;
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[SerializeField]
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private ValueType _valueType;
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[SerializeField]
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private int _intValue;
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[SerializeField]
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private float _floatValue;
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[SerializeField]
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private string _stringValue;
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[SerializeField]
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private UnityEngine.Object _objectValue;
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[SerializeField]
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private AnimationCurve _animationCurveValue;
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[SerializeField]
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private Vector3 _vector3Value;
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public ValueType valueType => _valueType;
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public int intValue => _intValue;
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public bool boolValue => _intValue != 0;
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public float floatValue => _floatValue;
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public string stringValue => _stringValue;
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public UnityEngine.Object objectValue => _objectValue;
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public AnimationCurve animationCurveValue => _animationCurveValue;
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public Vector3 vector3Value => _vector3Value;
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public object valueAsSystemObject
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{
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get
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{
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switch (_valueType)
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{
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case ValueType.Invalid:
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return null;
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case ValueType.Int:
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return intValue;
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case ValueType.Float:
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return floatValue;
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case ValueType.String:
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return stringValue;
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case ValueType.Object:
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if (!objectValue)
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{
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return null;
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}
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return objectValue;
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case ValueType.Bool:
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return boolValue;
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case ValueType.AnimationCurve:
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return animationCurveValue;
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case ValueType.Vector3:
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return vector3Value;
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default:
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return null;
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}
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}
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}
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public Field(string fieldName)
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{
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_fieldName = fieldName;
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}
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public void SetFieldInfo(FieldInfo fieldInfo)
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{
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_fieldName = fieldInfo.Name;
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ValueType valueType = ValueType.Invalid;
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Type fieldType = fieldInfo.FieldType;
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if (fieldType == typeof(int))
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{
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valueType = ValueType.Int;
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}
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else if (fieldType == typeof(float))
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{
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valueType = ValueType.Float;
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}
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else if (fieldType == typeof(string))
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{
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valueType = ValueType.String;
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}
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else if (typeof(UnityEngine.Object).IsAssignableFrom(fieldType))
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{
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valueType = ValueType.Object;
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}
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else if (fieldType == typeof(bool))
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{
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valueType = ValueType.Bool;
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}
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else if (fieldType == typeof(AnimationCurve))
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{
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valueType = ValueType.AnimationCurve;
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}
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else if (fieldType == typeof(Vector3))
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{
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valueType = ValueType.Vector3;
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}
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if (_valueType != valueType)
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{
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ResetValues();
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_valueType = valueType;
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}
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}
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public bool MatchesFieldInfo(FieldInfo fieldInfo)
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{
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if (fieldInfo == null)
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{
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return false;
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}
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Type fieldType = fieldInfo.FieldType;
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switch (_valueType)
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{
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case ValueType.Invalid:
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return false;
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case ValueType.Int:
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return fieldType.IsAssignableFrom(typeof(int));
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case ValueType.Float:
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return fieldType.IsAssignableFrom(typeof(float));
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case ValueType.String:
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return fieldType.IsAssignableFrom(typeof(string));
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case ValueType.Object:
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if (!(_objectValue == null))
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{
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return fieldType.IsAssignableFrom(_objectValue.GetType());
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}
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return true;
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case ValueType.Bool:
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return fieldType.IsAssignableFrom(typeof(bool));
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case ValueType.AnimationCurve:
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return fieldType.IsAssignableFrom(typeof(AnimationCurve));
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case ValueType.Vector3:
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return fieldType.IsAssignableFrom(typeof(Vector3));
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default:
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return false;
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}
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}
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public void Apply(FieldInfo fieldInfo, object instance)
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{
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fieldInfo.SetValue(instance, valueAsSystemObject);
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}
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public void ResetValues()
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{
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_intValue = 0;
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_floatValue = 0f;
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_stringValue = null;
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_objectValue = null;
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_animationCurveValue = null;
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_vector3Value = Vector3.zero;
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}
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public void SetValue(int value)
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{
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ResetValues();
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_valueType = ValueType.Int;
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_intValue = value;
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}
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public void SetValue(float value)
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{
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ResetValues();
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_valueType = ValueType.Float;
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_floatValue = value;
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}
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public void SetValue(string value)
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{
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ResetValues();
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_valueType = ValueType.String;
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_stringValue = value;
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}
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public void SetValue(UnityEngine.Object value)
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{
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ResetValues();
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_valueType = ValueType.Object;
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_objectValue = value;
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}
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public void SetValue(bool value)
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{
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ResetValues();
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_valueType = ValueType.Bool;
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_intValue = (value ? 1 : 0);
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}
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public void SetValue(AnimationCurve value)
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{
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ResetValues();
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_valueType = ValueType.AnimationCurve;
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_animationCurveValue = value;
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}
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public void SetValue(Vector3 value)
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{
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ResetValues();
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_valueType = ValueType.Vector3;
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_vector3Value = value;
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}
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public string GetFieldName()
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{
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return _fieldName;
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}
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public FieldInfo GetFieldInfo()
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{
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return owner?.serializedType.stateType?.GetField(_fieldName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy);
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}
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}
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private struct FieldValuePair
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{
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public FieldInfo fieldInfo;
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public object value;
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}
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public SerializableEntityStateType serializedType;
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[FormerlySerializedAs("stateStaticFieldList")]
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[SerializeField]
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private List<Field> stateFieldList = new List<Field>();
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private const BindingFlags defaultInstanceBindingFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy;
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private const BindingFlags defaultStaticBindingFlags = BindingFlags.Static | BindingFlags.Public;
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private static bool FieldHasSerializeAttribute(FieldInfo fieldInfo)
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{
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return CustomAttributeExtensions.GetCustomAttributes<SerializeField>(fieldInfo, inherit: true).Any();
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}
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private static bool FieldLacksNonSerializedAttribute(FieldInfo fieldInfo)
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{
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return !CustomAttributeExtensions.GetCustomAttributes<NonSerializedAttribute>(fieldInfo, inherit: true).Any();
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}
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public void SetStateType(Type stateType)
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{
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serializedType.stateType = stateType;
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stateType = serializedType.stateType;
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if (stateType == null)
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{
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return;
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}
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IEnumerable<FieldInfo> first = stateType.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy).Where(FieldHasSerializeAttribute);
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IEnumerable<FieldInfo> second = (from fieldInfo in stateType.GetFields(BindingFlags.Static | BindingFlags.Public)
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where fieldInfo.DeclaringType == stateType
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select fieldInfo).Where(FieldLacksNonSerializedAttribute);
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List<FieldInfo> list = first.Concat(second).ToList();
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Dictionary<FieldInfo, Field> dictionary = new Dictionary<FieldInfo, Field>();
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foreach (FieldInfo fieldInfo2 in list)
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{
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Field field = stateFieldList.Find((Field item) => item.GetFieldName() == fieldInfo2.Name);
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if (field == null)
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{
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Debug.LogFormat("Could not find field {0}.{1}. Initializing new field.", stateType.Name, fieldInfo2.Name);
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field = new Field(fieldInfo2.Name);
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}
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dictionary[fieldInfo2] = field;
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}
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stateFieldList.Clear();
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foreach (FieldInfo item in list)
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{
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Field field2 = dictionary[item];
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field2.owner = this;
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field2.SetFieldInfo(item);
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stateFieldList.Add(field2);
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}
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}
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public void RefreshStateType()
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{
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SetStateType(serializedType.stateType);
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}
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public void ApplyStatic()
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{
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Type stateType = serializedType.stateType;
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if (!(stateType != null))
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{
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return;
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}
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foreach (Field stateField in stateFieldList)
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{
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FieldInfo field = stateType.GetField(stateField.GetFieldName(), BindingFlags.Static | BindingFlags.Public);
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if (stateField.MatchesFieldInfo(field) && field.IsStatic)
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{
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stateField.Apply(field, null);
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}
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}
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}
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public Action<EntityState> GenerateInstanceFieldInitializerDelegate()
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{
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Type stateType = serializedType.stateType;
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if (stateType == null)
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{
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return null;
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}
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List<FieldValuePair> list = new List<FieldValuePair>();
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for (int i = 0; i < stateFieldList.Count; i++)
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{
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Field field = stateFieldList[i];
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FieldValuePair fieldValuePair = default(FieldValuePair);
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fieldValuePair.fieldInfo = stateType.GetField(field.GetFieldName(), BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy);
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fieldValuePair.value = field.valueAsSystemObject;
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FieldValuePair item = fieldValuePair;
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if (!(item.fieldInfo == null))
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{
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list.Add(item);
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}
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}
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FieldValuePair[] fieldValuePairs = list.ToArray();
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if (fieldValuePairs.Length == 0)
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{
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return null;
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}
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return delegate(EntityState entityState)
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{
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for (int j = 0; j < fieldValuePairs.Length; j++)
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{
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FieldValuePair fieldValuePair2 = fieldValuePairs[j];
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fieldValuePair2.fieldInfo.SetValue(entityState, fieldValuePair2.value);
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}
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};
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}
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public Field FindField(string fieldName)
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{
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return stateFieldList.Find((Field value) => value.GetFieldName() == fieldName);
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}
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public bool IsValid()
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{
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return serializedType.stateType != null;
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}
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public IList<Field> GetFields()
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{
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return stateFieldList.AsReadOnly();
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}
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}
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[SerializeField]
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private List<StateInfo> stateInfoList = new List<StateInfo>();
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[HideInInspector]
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[SerializeField]
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private string endMarker = "GIT_END";
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private static readonly Dictionary<Type, Action<EntityState>> instanceFieldInitializers = new Dictionary<Type, Action<EntityState>>();
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private StateInfo GetStateInfo(Type stateType)
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{
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if (stateType == null || !stateType.IsSubclassOf(typeof(EntityState)))
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{
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return null;
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}
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StateInfo stateInfo = stateInfoList.Find((StateInfo currentItem) => currentItem.serializedType.stateType == stateType);
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if (stateInfo == null)
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{
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stateInfo = new StateInfo();
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stateInfo.SetStateType(stateType);
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stateInfoList.Add(stateInfo);
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}
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return stateInfo;
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}
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private void ApplyStatic()
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{
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foreach (StateInfo stateInfo in stateInfoList)
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{
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stateInfo.ApplyStatic();
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}
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}
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public void Initialize()
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{
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}
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private static void SetEntityStateConfigurations(EntityStateConfiguration[] newEntityStateConfigurations)
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{
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EntityStateConfiguration[] array = ArrayUtils.Clone(newEntityStateConfigurations);
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Array.Sort(array, (EntityStateConfiguration a, EntityStateConfiguration b) => a.name.CompareTo(b.name));
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for (int i = 0; i < array.Length; i++)
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{
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array[i].ApplyStatic();
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}
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instanceFieldInitializers.Clear();
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foreach (EntityStateConfiguration entityStateConfiguration in array)
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{
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Action<object> action = entityStateConfiguration.BuildInstanceInitializer();
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if (action != null)
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{
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instanceFieldInitializers[(Type)entityStateConfiguration.targetType] = action;
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}
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}
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}
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void ISerializationCallbackReceiver.OnBeforeSerialize()
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{
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foreach (StateInfo stateInfo in stateInfoList)
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{
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stateInfo.RefreshStateType();
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}
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stateInfoList.RemoveAll((StateInfo stateInfo) => !stateInfo.IsValid());
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}
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void ISerializationCallbackReceiver.OnAfterDeserialize()
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{
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foreach (StateInfo stateInfo in stateInfoList)
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{
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stateInfo.RefreshStateType();
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}
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}
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private void GenerateInstanceFieldInitializers()
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{
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instanceFieldInitializers.Clear();
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foreach (StateInfo stateInfo in stateInfoList)
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{
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Type stateType = stateInfo.serializedType.stateType;
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if (!(stateType == null))
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{
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Action<EntityState> action = stateInfo.GenerateInstanceFieldInitializerDelegate();
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if (action != null)
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{
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instanceFieldInitializers.Add(stateType, action);
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}
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}
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}
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}
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public static void InitializeStateFields(EntityState entityState)
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{
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instanceFieldInitializers.TryGetValue(entityState.GetType(), out var value);
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value?.Invoke(entityState);
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}
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[ContextMenu("Migrate to individual assets")]
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public void MigrateToEntityStateTypes()
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{
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List<StateInfo> list = new List<StateInfo>();
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foreach (StateInfo stateInfo in stateInfoList)
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{
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if (MigrateToEntityStateType(stateInfo))
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{
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list.Add(stateInfo);
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}
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}
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foreach (StateInfo item in list)
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{
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_ = item;
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}
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foreach (Type item2 in from t in typeof(EntityState).Assembly.GetTypes()
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where typeof(EntityState).IsAssignableFrom(t)
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select t)
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{
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GetOrCreateEntityStateSerializer(item2);
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}
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}
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private EntityStateConfiguration GetOrCreateEntityStateSerializer(Type type)
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{
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return null;
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}
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private bool MigrateToEntityStateType(StateInfo stateInfo)
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{
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Type stateType = stateInfo.serializedType.stateType;
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if (stateType == null)
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{
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Debug.LogWarningFormat("Could not migrate type named \"{0}\": Type could not be found.", typeof(SerializableEntityStateType).GetField("_typeName", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(stateInfo.serializedType));
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return false;
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}
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EntityStateConfiguration orCreateEntityStateSerializer = GetOrCreateEntityStateSerializer(stateType);
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foreach (StateInfo.Field field2 in stateInfo.GetFields())
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{
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string fieldName = field2.GetFieldName();
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FieldInfo field = stateType.GetField(fieldName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
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ref SerializedField orCreateField = ref orCreateEntityStateSerializer.serializedFieldsCollection.GetOrCreateField(fieldName);
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orCreateField.fieldName = fieldName;
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try
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{
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orCreateField.fieldValue.SetValue(field, field2.valueAsSystemObject);
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}
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catch (Exception message)
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{
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Debug.LogError(message);
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}
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}
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EditorUtil.SetDirty(orCreateEntityStateSerializer);
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return true;
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}
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}
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