190 lines
5.2 KiB
C#
190 lines
5.2 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.AncientWispMonster;
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public class ChargeBomb : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject effectPrefab;
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public static GameObject delayPrefab;
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public static float radius = 10f;
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public static float damageCoefficient = 1f;
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private float duration;
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private GameObject chargeEffectLeft;
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private GameObject chargeEffectRight;
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private Vector3 startLine = Vector3.zero;
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private Vector3 endLine = Vector3.zero;
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private bool hasFired;
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private EffectManagerHelper _emh_chargeEffectLeft;
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private EffectManagerHelper _emh_chargeEffectRight;
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private static int chargeBombAnimStateHash = Animator.StringToHash("ChargeBomb");
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private static int chargeBombParamHas = Animator.StringToHash("ChargeBomb.playbackRate");
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public override void Reset()
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{
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base.Reset();
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duration = 0f;
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chargeEffectLeft = null;
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chargeEffectRight = null;
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startLine = Vector3.zero;
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endLine = Vector3.zero;
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hasFired = false;
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_emh_chargeEffectLeft = null;
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_emh_chargeEffectRight = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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PlayAnimation("Gesture", chargeBombAnimStateHash, chargeBombParamHas, duration);
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component && (bool)effectPrefab)
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{
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Transform transform = component.FindChild("MuzzleLeft");
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Transform transform2 = component.FindChild("MuzzleRight");
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if ((bool)transform)
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{
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if (!EffectManager.ShouldUsePooledEffect(effectPrefab))
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{
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chargeEffectLeft = Object.Instantiate(effectPrefab, transform.position, transform.rotation);
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}
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else
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{
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_emh_chargeEffectLeft = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform.position, transform.rotation);
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chargeEffectLeft = _emh_chargeEffectLeft.gameObject;
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}
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chargeEffectLeft.transform.parent = transform;
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}
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if ((bool)transform2)
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{
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if (!EffectManager.ShouldUsePooledEffect(effectPrefab))
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{
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chargeEffectRight = Object.Instantiate(effectPrefab, transform2.position, transform2.rotation);
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}
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else
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{
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_emh_chargeEffectRight = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform2.position, transform2.rotation);
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chargeEffectRight = _emh_chargeEffectRight.gameObject;
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}
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chargeEffectRight.transform.parent = transform2;
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}
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}
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}
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(duration);
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}
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if (Physics.Raycast(GetAimRay(), out var hitInfo, (int)LayerIndex.world.mask))
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{
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startLine = hitInfo.point;
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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if (_emh_chargeEffectLeft != null && _emh_chargeEffectLeft.OwningPool != null)
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{
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_emh_chargeEffectLeft.OwningPool.ReturnObject(_emh_chargeEffectLeft);
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}
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else
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{
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EntityState.Destroy(chargeEffectLeft);
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}
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chargeEffectLeft = null;
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_emh_chargeEffectLeft = null;
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if (_emh_chargeEffectRight != null && _emh_chargeEffectRight.OwningPool != null)
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{
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_emh_chargeEffectRight.OwningPool.ReturnObject(_emh_chargeEffectRight);
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}
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else
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{
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EntityState.Destroy(chargeEffectRight);
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}
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chargeEffectRight = null;
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_emh_chargeEffectRight = null;
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}
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public override void Update()
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{
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base.Update();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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float num = 0f;
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if (base.fixedAge >= num && !hasFired)
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{
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hasFired = true;
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Ray aimRay = GetAimRay();
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if (Physics.Raycast(aimRay, out var hitInfo, (int)LayerIndex.world.mask))
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{
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endLine = hitInfo.point;
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}
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Vector3 normalized = (endLine - startLine).normalized;
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normalized.y = 0f;
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normalized.Normalize();
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for (int i = 0; i < 1; i++)
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{
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Vector3 vector = endLine;
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Ray ray = default(Ray);
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ray.origin = aimRay.origin;
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ray.direction = vector - aimRay.origin;
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Debug.DrawLine(ray.origin, vector, Color.red, 5f);
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if (Physics.Raycast(ray, out hitInfo, 500f, LayerIndex.world.mask))
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{
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Vector3 point = hitInfo.point;
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Quaternion rotation = Util.QuaternionSafeLookRotation(hitInfo.normal);
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GameObject obj = Object.Instantiate(delayPrefab, point, rotation);
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DelayBlast component = obj.GetComponent<DelayBlast>();
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component.position = point;
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component.baseDamage = base.characterBody.damage * damageCoefficient;
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component.baseForce = 2000f;
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component.bonusForce = Vector3.up * 1000f;
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component.radius = radius;
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component.attacker = base.gameObject;
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component.inflictor = null;
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component.crit = Util.CheckRoll(critStat, base.characterBody.master);
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component.maxTimer = duration;
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obj.GetComponent<TeamFilter>().teamIndex = TeamComponent.GetObjectTeam(component.attacker);
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obj.transform.localScale = new Vector3(radius, radius, 1f);
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ScaleParticleSystemDuration component2 = obj.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component2)
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{
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component2.newDuration = duration;
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}
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}
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}
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextState(new FireBomb());
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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