60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
using RoR2;
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using RoR2.Navigation;
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using UnityEngine;
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namespace EntityStates.AncientWispMonster;
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public class EndRain : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject effectPrefab;
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public static GameObject delayPrefab;
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private float duration;
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private static int endRainHash = Animator.StringToHash("EndRain");
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private static int endRainParamHash = Animator.StringToHash("EndRain.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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if ((bool)base.rigidbodyMotor)
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{
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base.rigidbodyMotor.moveVector = Vector3.zero;
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}
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PlayAnimation("Body", endRainHash, endRainParamHash, duration);
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NodeGraph airNodes = SceneInfo.instance.airNodes;
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NodeGraph.NodeIndex nodeIndex = airNodes.FindClosestNode(base.transform.position, base.characterBody.hullClassification);
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airNodes.GetNodePosition(nodeIndex, out var position);
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base.transform.position = position;
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void Update()
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{
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base.Update();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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