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using RoR2;
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namespace EntityStates.Bandit2.Weapon;
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public class Bandit2FireRifle : Bandit2FirePrimaryBase
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{
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protected override void ModifyBullet(BulletAttack bulletAttack)
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{
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base.ModifyBullet(bulletAttack);
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bulletAttack.falloffModel = BulletAttack.FalloffModel.None;
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}
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}
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