r2mods/ilspy_dump/ror2_csproj/EntityStates.Bandit2.Weapon/Bandit2FireRifle.cs

13 lines
280 B
C#

using RoR2;
namespace EntityStates.Bandit2.Weapon;
public class Bandit2FireRifle : Bandit2FirePrimaryBase
{
protected override void ModifyBullet(BulletAttack bulletAttack)
{
base.ModifyBullet(bulletAttack);
bulletAttack.falloffModel = BulletAttack.FalloffModel.None;
}
}