r2mods/ilspy_dump/ror2_csproj/EntityStates.Bandit2.Weapon/ExitSidearmRevolver.cs

21 lines
400 B
C#

namespace EntityStates.Bandit2.Weapon;
public class ExitSidearmRevolver : BaseSidearmState
{
public override string exitAnimationStateName => "SideToMain";
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge > duration)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Any;
}
}