13 lines
311 B
C#
13 lines
311 B
C#
using RoR2;
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namespace EntityStates.Bandit2.Weapon;
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public class FireSidearmResetRevolver : BaseFireSidearmRevolverState
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{
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protected override void ModifyBullet(BulletAttack bulletAttack)
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{
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base.ModifyBullet(bulletAttack);
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bulletAttack.damageType |= (DamageTypeCombo)DamageType.ResetCooldownsOnKill;
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}
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}
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