74 lines
1.9 KiB
C#
74 lines
1.9 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Bandit2.Weapon;
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public class SlashBlade : BasicMeleeAttack
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{
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public static float shortHopVelocity;
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public static float selfForceStrength;
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public static float minimumBaseDuration;
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public static AnimationCurve bloomCurve;
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private GameObject bladeMeshObject;
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private static int SlashBladeStateHash = Animator.StringToHash("SlashBlade");
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private static int SlashBladeParamHash = Animator.StringToHash("SlashBlade.playbackRate");
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private float minimumDuration => minimumBaseDuration / attackSpeedStat;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Gesture, Additive", SlashBladeStateHash, SlashBladeParamHash, duration);
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bladeMeshObject = FindModelChild("BladeMesh").gameObject;
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if ((bool)bladeMeshObject)
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{
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bladeMeshObject.SetActive(value: true);
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}
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base.characterMotor.ApplyForce(base.inputBank.moveVector * selfForceStrength, alwaysApply: true);
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if ((bool)base.characterMotor)
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{
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base.characterMotor.velocity = new Vector3(base.characterMotor.velocity.x, Mathf.Max(base.characterMotor.velocity.y, shortHopVelocity), base.characterMotor.velocity.z);
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}
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}
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protected override void AuthorityModifyOverlapAttack(OverlapAttack overlapAttack)
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{
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base.AuthorityModifyOverlapAttack(overlapAttack);
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overlapAttack.damageType = DamageType.SuperBleedOnCrit;
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}
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public override void Update()
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{
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base.Update();
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base.characterBody.SetSpreadBloom(bloomCurve.Evaluate(base.age / duration), canOnlyIncreaseBloom: false);
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}
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public override void OnExit()
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{
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if ((bool)bladeMeshObject)
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{
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bladeMeshObject.SetActive(value: false);
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}
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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if ((bool)base.inputBank)
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{
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if (!(base.fixedAge > minimumDuration))
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{
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return InterruptPriority.PrioritySkill;
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}
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return InterruptPriority.Skill;
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}
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return InterruptPriority.Skill;
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}
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}
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