55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Bison;
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public class SpawnState : BaseState
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{
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public static GameObject spawnEffectPrefab;
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public static string spawnEffectMuzzle;
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public static float duration;
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public static float snowyOverlayDuration;
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public static Material snowyMaterial;
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private static int SpawnStateHash = Animator.StringToHash("Spawn");
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private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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Transform modelTransform = GetModelTransform();
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EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnEffectMuzzle, transmit: false);
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PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration);
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Util.PlaySound("Play_bison_idle_graze", base.gameObject);
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Util.PlaySound("Play_bison_charge_attack_collide", base.gameObject);
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if ((bool)modelTransform)
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{
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CharacterModel component = modelTransform.GetComponent<CharacterModel>();
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if ((bool)component && (bool)snowyMaterial)
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{
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TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(component.gameObject);
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temporaryOverlayInstance.duration = snowyOverlayDuration;
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temporaryOverlayInstance.destroyComponentOnEnd = true;
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temporaryOverlayInstance.originalMaterial = snowyMaterial;
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temporaryOverlayInstance.inspectorCharacterModel = component;
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temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
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temporaryOverlayInstance.animateShaderAlpha = true;
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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