r2mods/ilspy_dump/ror2_csproj/EntityStates.BrotherMonster/ExitSkyLeap.cs

124 lines
3.7 KiB
C#

using System;
using RoR2;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
namespace EntityStates.BrotherMonster;
public class ExitSkyLeap : BaseState
{
public static float baseDuration;
public static float baseDurationUntilRecastInterrupt;
public static string soundString;
public static GameObject waveProjectilePrefab;
public static int waveProjectileCount;
public static float waveProjectileDamageCoefficient;
public static float waveProjectileForce;
public static float recastChance;
public static int cloneCount;
public static int cloneDuration;
public static SkillDef replacementSkillDef;
private float duration;
private float durationUntilRecastInterrupt;
private bool recast;
private static int ExitSkyLeapStateHash = Animator.StringToHash("ExitSkyLeap");
private static int BufferEmptyStateHash = Animator.StringToHash("BufferEmpty");
private static int SkyLeapParamHash = Animator.StringToHash("SkyLeap.playbackRate");
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
Util.PlaySound(soundString, base.gameObject);
PlayAnimation("Body", ExitSkyLeapStateHash, SkyLeapParamHash, duration);
PlayAnimation("FullBody Override", BufferEmptyStateHash);
base.characterBody.AddTimedBuff(RoR2Content.Buffs.ArmorBoost, baseDuration);
AimAnimator aimAnimator = GetAimAnimator();
if ((bool)aimAnimator)
{
aimAnimator.enabled = true;
}
if (base.isAuthority)
{
FireRingAuthority();
}
if (!PhaseCounter.instance || PhaseCounter.instance.phase != 3)
{
return;
}
if (UnityEngine.Random.value < recastChance)
{
recast = true;
}
for (int i = 0; i < cloneCount; i++)
{
DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(LegacyResourcesAPI.Load<SpawnCard>("SpawnCards/CharacterSpawnCards/cscBrotherGlass"), new DirectorPlacementRule
{
placementMode = DirectorPlacementRule.PlacementMode.Approximate,
minDistance = 3f,
maxDistance = 20f,
spawnOnTarget = base.gameObject.transform
}, RoR2Application.rng);
directorSpawnRequest.summonerBodyObject = base.gameObject;
directorSpawnRequest.onSpawnedServer = (Action<SpawnCard.SpawnResult>)Delegate.Combine(directorSpawnRequest.onSpawnedServer, (Action<SpawnCard.SpawnResult>)delegate(SpawnCard.SpawnResult spawnResult)
{
spawnResult.spawnedInstance.GetComponent<Inventory>().GiveItem(RoR2Content.Items.HealthDecay, cloneDuration);
});
DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
}
GenericSkill genericSkill = (base.skillLocator ? base.skillLocator.special : null);
if ((bool)genericSkill)
{
genericSkill.SetSkillOverride(outer, UltChannelState.replacementSkillDef, GenericSkill.SkillOverridePriority.Contextual);
}
}
private void FireRingAuthority()
{
float num = 360f / (float)waveProjectileCount;
Vector3 vector = Vector3.ProjectOnPlane(base.inputBank.aimDirection, Vector3.up);
Vector3 footPosition = base.characterBody.footPosition;
for (int i = 0; i < waveProjectileCount; i++)
{
Vector3 forward = Quaternion.AngleAxis(num * (float)i, Vector3.up) * vector;
if (base.isAuthority)
{
ProjectileManager.instance.FireProjectile(waveProjectilePrefab, footPosition, Util.QuaternionSafeLookRotation(forward), base.gameObject, base.characterBody.damage * waveProjectileDamageCoefficient, waveProjectileForce, Util.CheckRoll(base.characterBody.crit, base.characterBody.master));
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority)
{
if (recast && base.fixedAge > baseDurationUntilRecastInterrupt)
{
outer.SetNextState(new EnterSkyLeap());
}
if (base.fixedAge > duration)
{
outer.SetNextStateToMain();
}
}
}
}