35 lines
817 B
C#
35 lines
817 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.BrotherMonster;
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public class SkySpawnState : BaseState
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{
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public static float duration;
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public static string soundString;
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private static int ExitSkyLeapStateHash = Animator.StringToHash("ExitSkyLeap");
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private static int BufferEmptyLeapStateHash = Animator.StringToHash("BufferEmpty");
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private static int SkyLeapParamHash = Animator.StringToHash("SkyLeap.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Body", ExitSkyLeapStateHash, SkyLeapParamHash, duration);
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PlayAnimation("FullBody Override", BufferEmptyLeapStateHash);
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Util.PlaySound(soundString, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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