27 lines
520 B
C#
27 lines
520 B
C#
namespace EntityStates.Chef;
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public class RolyPolyWeaponBlockingState : BaseSkillState
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{
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private ChefController chefController;
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public override void OnEnter()
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{
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base.OnEnter();
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chefController = base.characterBody.GetComponent<ChefController>();
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}
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public override void Update()
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{
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base.Update();
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if (base.isAuthority && !chefController.blockOtherSkills)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Frozen;
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}
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}
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