339 lines
9.3 KiB
C#
339 lines
9.3 KiB
C#
using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Chef;
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public class Sear : BaseState
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{
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public static GameObject flamethrowerEffectPrefab;
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public static GameObject ovenBlueEffectPrefab;
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public static GameObject initialOvenBlueEffectPrefab;
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public static GameObject boostedSearProjectilePrefab;
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public static GameObject impactEffectPrefab;
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public static GameObject tracerEffectPrefab;
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public static float maxDistance;
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public static float radius;
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public static float baseEntryDuration = 1f;
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public static float baseExitDuration = 0.5f;
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public static float baseFlamethrowerDuration = 2f;
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public static float totalDamageCoefficient = 1.2f;
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public static float procCoefficientPerTick;
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public static float tickFrequency;
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public static float force = 20f;
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public static GameObject muzzleflashEffectPrefab;
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public static float boostedProjectileDmgCoefficient = 1f;
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public static float boostedProjectileCount = 1f;
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public static float boostedProjectileTimer;
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public static float boostedProjectileInBetweenShotTime;
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public static string startAttackSoundString;
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public static string endAttackSoundString;
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public static string endLoopSoundString;
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public static string boostedStartAttackSoundString;
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public static string boostedEndAttackSoundString;
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public static string boostedEndLoopSoundString;
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public static string boostedFireBallSoundString;
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public static float ignitePercentChance;
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public static float maxSpread;
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private float tickDamageCoefficient;
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private float primaryAttackStopwatch;
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private float stopwatch;
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private float entryDuration;
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private float exitDuration;
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private float flamethrowerDuration;
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private bool flamethrowerStarted;
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private bool flamethrowerEnded;
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private ChildLocator childLocator;
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private Transform flamethrowerEffectInstance;
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private Transform muzzleTransform;
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private bool isCrit;
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private bool hasBoost;
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private float boostedDamage;
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private int boostedProjectilesFired;
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private bool allBoostProjectilesFired;
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private ChefController chefController;
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private const float flamethrowerEffectBaseDistance = 16f;
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private float flamethrowerTimestamp;
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public override void OnEnter()
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{
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base.OnEnter();
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chefController = GetComponent<ChefController>();
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if (NetworkServer.active)
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{
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base.characterBody.AddBuff(DLC2Content.Buffs.CookingSearing);
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}
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if (base.characterBody.HasBuff(DLC2Content.Buffs.Boosted))
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{
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hasBoost = true;
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base.characterBody.RemoveBuff(DLC2Content.Buffs.Boosted);
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}
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stopwatch = 0f;
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entryDuration = baseEntryDuration / attackSpeedStat;
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exitDuration = baseExitDuration / attackSpeedStat;
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flamethrowerDuration = baseFlamethrowerDuration + exitDuration;
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Transform modelTransform = GetModelTransform();
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(entryDuration + flamethrowerDuration + 1f);
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}
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if ((bool)modelTransform)
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{
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childLocator = modelTransform.GetComponent<ChildLocator>();
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modelTransform.GetComponent<AimAnimator>().enabled = true;
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muzzleTransform = childLocator.FindChild("MuzzleCenter");
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}
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float num = flamethrowerDuration * tickFrequency;
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if (hasBoost)
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{
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boostedDamage = 1.5f;
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}
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else
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{
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boostedDamage = 1f;
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}
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tickDamageCoefficient = totalDamageCoefficient * boostedDamage / num;
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if (base.isAuthority && (bool)base.characterBody)
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{
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isCrit = Util.CheckRoll(critStat, base.characterBody.master);
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}
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boostedProjectileTimer = boostedProjectileInBetweenShotTime;
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PlayAnimation("Gesture, Additive", "PrepSear", "PrepSear.playbackRate", entryDuration);
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PlayAnimation("Gesture, Override", "PrepSear", "PrepSear.playbackRate", entryDuration);
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}
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public override void Update()
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{
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base.Update();
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float deltaTime = Time.deltaTime;
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stopwatch += deltaTime;
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if (stopwatch < entryDuration)
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{
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return;
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}
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if (hasBoost && !allBoostProjectilesFired)
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{
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HandleBoostProjectiles(deltaTime);
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return;
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}
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if (!flamethrowerStarted && stopwatch >= entryDuration)
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{
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StartPrimaryFlameVFX();
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}
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else if (!flamethrowerEnded)
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{
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if (base.isAuthority)
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{
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HandlePrimaryAttack(deltaTime);
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}
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if (stopwatch >= entryDuration + flamethrowerDuration)
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{
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EndPrimaryFlameVFX();
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}
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}
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if (flamethrowerEnded && stopwatch >= flamethrowerDuration + entryDuration + exitDuration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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private void HandleBoostProjectiles(float deltaTime)
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{
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boostedProjectileTimer += deltaTime;
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if (!(boostedProjectileTimer < boostedProjectileInBetweenShotTime))
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{
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if ((float)boostedProjectilesFired < boostedProjectileCount)
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{
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boostedProjectileTimer = 0f;
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boostedProjectilesFired++;
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FireBoostedFireball("MuzzleCenter");
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}
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else
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{
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allBoostProjectilesFired = true;
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stopwatch = entryDuration;
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}
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}
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}
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private void FirePrimaryAttack(string muzzleString)
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{
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GetAimRay();
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if (base.isAuthority && (bool)muzzleTransform)
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{
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BulletAttack bulletAttack = new BulletAttack();
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bulletAttack.owner = base.gameObject;
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bulletAttack.weapon = base.gameObject;
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bulletAttack.origin = muzzleTransform.position;
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bulletAttack.aimVector = muzzleTransform.forward;
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bulletAttack.minSpread = 0f;
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bulletAttack.maxSpread = maxSpread;
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bulletAttack.damage = tickDamageCoefficient * damageStat;
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bulletAttack.force = force;
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bulletAttack.muzzleName = muzzleString;
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bulletAttack.hitEffectPrefab = impactEffectPrefab;
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bulletAttack.isCrit = isCrit;
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bulletAttack.radius = radius;
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bulletAttack.falloffModel = BulletAttack.FalloffModel.None;
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bulletAttack.stopperMask = LayerIndex.world.mask;
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bulletAttack.procCoefficient = procCoefficientPerTick;
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bulletAttack.maxDistance = maxDistance;
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bulletAttack.smartCollision = true;
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bulletAttack.damageType = new DamageTypeCombo(DamageType.IgniteOnHit, DamageTypeExtended.ChefSearDamage);
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bulletAttack.Fire();
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}
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}
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private void FireBoostedFireball(string muzzleString)
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{
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if (base.isAuthority && (bool)muzzleTransform)
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{
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if ((bool)muzzleflashEffectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, muzzleString, transmit: true);
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}
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Ray aimRay = GetAimRay();
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Util.PlaySound(boostedFireBallSoundString, base.gameObject);
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ProjectileManager.instance.FireProjectile(boostedSearProjectilePrefab, muzzleTransform.position, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, base.characterBody.damage * boostedProjectileDmgCoefficient, 0f, Util.CheckRoll(critStat, base.characterBody.master));
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}
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}
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private void StartPrimaryFlameVFX()
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{
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flamethrowerStarted = true;
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PlayAnimation("Gesture, Override", "FireSear", "FireSear.playbackRate", flamethrowerDuration);
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PlayAnimation("Gesture, Additive", "FireSear", "FireSear.playbackRate", flamethrowerDuration);
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if (hasBoost)
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{
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flamethrowerEffectInstance = Object.Instantiate(ovenBlueEffectPrefab, muzzleTransform).transform;
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Util.PlaySound(boostedStartAttackSoundString, base.gameObject);
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}
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else
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{
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flamethrowerEffectInstance = Object.Instantiate(flamethrowerEffectPrefab, muzzleTransform).transform;
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Util.PlaySound(startAttackSoundString, base.gameObject);
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}
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flamethrowerTimestamp = Time.time;
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flamethrowerEffectInstance.transform.localPosition = Vector3.zero;
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flamethrowerEffectInstance.GetComponent<ScaleParticleSystemDuration>().newDuration = flamethrowerDuration;
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}
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private void EndPrimaryFlameVFX()
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{
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flamethrowerEnded = true;
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PlayCrossfade("Gesture, Override", "ExitSear", "ExitSear.playbackRate", exitDuration, 0.1f);
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PlayCrossfade("Gesture, Additive", "ExitSear", "ExitSear.playbackRate", exitDuration, 0.1f);
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if ((bool)flamethrowerEffectInstance)
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{
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if (hasBoost)
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{
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Util.PlaySound(boostedEndLoopSoundString, base.gameObject);
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Util.PlaySound(boostedEndAttackSoundString, base.gameObject);
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}
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else
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{
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Util.PlaySound(endLoopSoundString, base.gameObject);
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Util.PlaySound(endAttackSoundString, base.gameObject);
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}
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EntityState.Destroy(flamethrowerEffectInstance.gameObject);
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}
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}
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private void HandlePrimaryAttack(float deltaTime)
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{
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primaryAttackStopwatch += deltaTime;
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if (primaryAttackStopwatch > 1f / tickFrequency)
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{
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primaryAttackStopwatch -= 1f / tickFrequency;
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FirePrimaryAttack("MuzzleCenter");
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}
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}
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public override void OnExit()
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{
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chefController.SetYesChefHeatState(newYesChefHeatState: false);
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if (NetworkServer.active)
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{
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base.characterBody.RemoveBuff(DLC2Content.Buffs.CookingSearing);
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if (base.characterBody.HasBuff(DLC2Content.Buffs.boostedFireEffect))
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{
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base.characterBody.RemoveBuff(DLC2Content.Buffs.boostedFireEffect);
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}
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}
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if (base.isAuthority)
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{
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chefController.ClearSkillOverrides();
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}
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PlayCrossfade("Gesture, Override", "BufferEmpty", 0.1f);
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PlayCrossfade("Gesture, Additive", "BufferEmpty", 0.1f);
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if ((bool)flamethrowerEffectInstance)
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{
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if (hasBoost)
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{
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Util.PlaySound(boostedEndLoopSoundString, base.gameObject);
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Util.PlaySound(boostedEndAttackSoundString, base.gameObject);
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}
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else
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{
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Util.PlaySound(endLoopSoundString, base.gameObject);
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Util.PlaySound(endAttackSoundString, base.gameObject);
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}
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EntityState.Destroy(flamethrowerEffectInstance.gameObject);
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}
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Pain;
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}
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}
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