134 lines
3.6 KiB
C#
134 lines
3.6 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.ClayBoss.ClayBossWeapon;
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public class ChargeBombardment : BaseState
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{
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public static float baseTotalDuration;
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public static float baseMaxChargeTime;
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public static int maxCharges;
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public static GameObject chargeEffectPrefab;
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public static string chargeLoopStartSoundString;
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public static string chargeLoopStopSoundString;
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public static int minGrenadeCount;
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public static int maxGrenadeCount;
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public static float minBonusBloom;
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public static float maxBonusBloom;
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private float stopwatch;
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private GameObject chargeInstance;
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private int charge;
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private float totalDuration;
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private float maxChargeTime;
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private EffectManagerHelper _emh_chargeInstance;
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private static int ChargeBombardmentStateHash = Animator.StringToHash("ChargeBombardment");
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private static int EmptyStateHash = Animator.StringToHash("Empty");
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public override void Reset()
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{
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base.Reset();
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stopwatch = 0f;
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chargeInstance = null;
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charge = 0;
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totalDuration = 0f;
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maxChargeTime = 0f;
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_emh_chargeInstance = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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totalDuration = baseTotalDuration / attackSpeedStat;
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maxChargeTime = baseMaxChargeTime / attackSpeedStat;
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Transform modelTransform = GetModelTransform();
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PlayAnimation("Gesture, Additive", ChargeBombardmentStateHash);
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Util.PlaySound(chargeLoopStartSoundString, base.gameObject);
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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Transform transform = component.FindChild("Muzzle");
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if ((bool)transform && (bool)chargeEffectPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
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{
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chargeInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
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}
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else
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{
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_emh_chargeInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
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chargeInstance = _emh_chargeInstance.gameObject;
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}
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chargeInstance.transform.parent = transform;
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ScaleParticleSystemDuration component2 = chargeInstance.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component2)
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{
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component2.newDuration = totalDuration;
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}
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}
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}
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}
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(totalDuration);
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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PlayAnimation("Gesture, Additive", EmptyStateHash);
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Util.PlaySound(chargeLoopStopSoundString, base.gameObject);
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if (_emh_chargeInstance != null && _emh_chargeInstance.OwningPool != null)
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{
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_emh_chargeInstance.OwningPool.ReturnObject(_emh_chargeInstance);
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}
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else
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{
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EntityState.Destroy(chargeInstance);
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}
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_emh_chargeInstance = null;
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chargeInstance = null;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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charge = Mathf.Min((int)(stopwatch / maxChargeTime * (float)maxCharges), maxCharges);
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float t = (float)charge / (float)maxCharges;
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float value = Mathf.Lerp(minBonusBloom, maxBonusBloom, t);
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base.characterBody.SetSpreadBloom(value);
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int grenadeCountMax = Mathf.FloorToInt(Mathf.Lerp(minGrenadeCount, maxGrenadeCount, t));
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if ((stopwatch >= totalDuration || !base.inputBank || !base.inputBank.skill1.down) && base.isAuthority)
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{
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FireBombardment fireBombardment = new FireBombardment();
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fireBombardment.grenadeCountMax = grenadeCountMax;
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outer.SetNextState(fireBombardment);
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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