33 lines
698 B
C#
33 lines
698 B
C#
using RoR2;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.ClayBruiser.Weapon;
|
|
|
|
public class MinigunSpinDown : MinigunState
|
|
{
|
|
public static float baseDuration;
|
|
|
|
public static string sound;
|
|
|
|
private float duration;
|
|
|
|
private static int WeaponIsReadyParamHash = Animator.StringToHash("WeaponIsReady");
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
duration = baseDuration / attackSpeedStat;
|
|
Util.PlayAttackSpeedSound(sound, base.gameObject, attackSpeedStat);
|
|
GetModelAnimator().SetBool(WeaponIsReadyParamHash, value: false);
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (base.fixedAge >= duration && base.isAuthority)
|
|
{
|
|
outer.SetNextStateToMain();
|
|
}
|
|
}
|
|
}
|