113 lines
2.9 KiB
C#
113 lines
2.9 KiB
C#
using RoR2;
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using RoR2.UI;
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using UnityEngine;
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namespace EntityStates.Commando.CommandoWeapon;
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public class PrepLightsOut : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject chargePrefab;
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public static GameObject specialCrosshairPrefab;
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public static string prepSoundString;
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private GameObject chargeEffect;
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private float duration;
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private ChildLocator childLocator;
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private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
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private EffectManagerHelper _emh_chargeEffect;
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private static int PrepRevolverStateHash = Animator.StringToHash("PrepRevolver");
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private static int PrepRevolverParamHash = Animator.StringToHash("PrepRevolver.playbackRate");
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public override void Reset()
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{
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base.Reset();
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chargeEffect = null;
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duration = 0f;
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childLocator = null;
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_emh_chargeEffect = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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PlayAnimation("Gesture, Additive", PrepRevolverStateHash, PrepRevolverParamHash, duration);
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PlayAnimation("Gesture, Override", PrepRevolverStateHash, PrepRevolverParamHash, duration);
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Util.PlaySound(prepSoundString, base.gameObject);
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if ((bool)specialCrosshairPrefab)
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{
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crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, specialCrosshairPrefab, CrosshairUtils.OverridePriority.Skill);
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}
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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childLocator = modelTransform.GetComponent<ChildLocator>();
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if ((bool)childLocator)
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{
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Transform transform = childLocator.FindChild("MuzzlePistol");
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if ((bool)transform && (bool)chargePrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargePrefab))
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{
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chargeEffect = Object.Instantiate(chargePrefab, transform.position, transform.rotation);
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}
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else
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{
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_emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(chargePrefab, transform.position, transform.rotation);
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chargeEffect = _emh_chargeEffect.gameObject;
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}
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chargeEffect.transform.parent = transform;
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ScaleParticleSystemDuration component = chargeEffect.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component)
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{
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component.newDuration = duration;
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}
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}
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}
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}
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(duration);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextState(new FireLightsOut());
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}
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}
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public override void OnExit()
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{
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if (_emh_chargeEffect != null && _emh_chargeEffect.OwningPool != null)
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{
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_emh_chargeEffect.OwningPool.ReturnObject(_emh_chargeEffect);
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}
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else
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{
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EntityState.Destroy(chargeEffect);
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}
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chargeEffect = null;
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_emh_chargeEffect = null;
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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