36 lines
741 B
C#
36 lines
741 B
C#
using UnityEngine;
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namespace EntityStates.Emote;
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public class SurpriseState : EntityState
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{
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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Animator modelAnimator = GetModelAnimator();
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if ((bool)modelAnimator)
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{
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int layerIndex = modelAnimator.GetLayerIndex("Body");
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modelAnimator.Play("EmoteSurprise", layerIndex, 0f);
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modelAnimator.Update(0f);
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duration = modelAnimator.GetCurrentAnimatorStateInfo(layerIndex).length;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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