100 lines
2.3 KiB
C#
100 lines
2.3 KiB
C#
using System;
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using System.Linq;
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Engi.SpiderMine;
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public class Unburrow : BaseSpiderMineState
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{
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public static float baseDuration;
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public static int betterTargetSearchLimit;
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private float duration;
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protected override bool shouldStick => true;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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Util.PlaySound("Play_beetle_worker_idle", base.gameObject);
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PlayAnimation("Base", BaseSpiderMineState.ArmedToChaseStateHash, BaseSpiderMineState.ArmedToChaseParamHash, duration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (!base.isAuthority)
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{
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return;
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}
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EntityState entityState = null;
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if (!base.projectileStickOnImpact.stuck)
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{
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entityState = new WaitForStick();
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}
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else if ((bool)base.projectileTargetComponent.target)
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{
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if (duration <= base.fixedAge)
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{
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FindBetterTarget(base.projectileTargetComponent.target);
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entityState = new ChaseTarget();
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}
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}
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else
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{
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entityState = new Burrow();
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}
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if (entityState != null)
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{
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outer.SetNextState(entityState);
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}
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}
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private BullseyeSearch CreateBullseyeSearch(Vector3 origin)
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{
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return new BullseyeSearch
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{
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searchOrigin = origin,
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filterByDistinctEntity = true,
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maxDistanceFilter = Detonate.blastRadius,
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sortMode = BullseyeSearch.SortMode.Distance,
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maxAngleFilter = 360f,
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teamMaskFilter = TeamMask.GetEnemyTeams(base.projectileController.teamFilter.teamIndex)
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};
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}
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private void FindBetterTarget(Transform initialTarget)
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{
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BullseyeSearch bullseyeSearch = CreateBullseyeSearch(initialTarget.position);
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bullseyeSearch.RefreshCandidates();
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HurtBox[] array = bullseyeSearch.GetResults().ToArray();
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int num = array.Length;
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int num2 = -1;
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int i = 0;
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for (int num3 = Math.Min(array.Length, betterTargetSearchLimit); i < num3; i++)
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{
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HurtBox hurtBox = array[i];
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int num4 = CountTargets(hurtBox.transform.position);
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if (num < num4)
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{
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num = num4;
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num2 = i;
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}
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}
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if (num2 != -1)
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{
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base.projectileTargetComponent.target = array[num2].transform;
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}
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}
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private int CountTargets(Vector3 origin)
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{
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BullseyeSearch bullseyeSearch = CreateBullseyeSearch(origin);
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bullseyeSearch.RefreshCandidates();
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return bullseyeSearch.GetResults().Count();
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}
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}
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