26 lines
496 B
C#
26 lines
496 B
C#
using UnityEngine;
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namespace EntityStates.Engi.SpiderMine;
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public class WaitForStick : BaseSpiderMineState
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{
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private static int IdleStateHash = Animator.StringToHash("Idle");
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protected override bool shouldStick => true;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Base", IdleStateHash);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.projectileStickOnImpact.stuck)
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{
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outer.SetNextState(new Burrow());
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}
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}
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}
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