46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.GolemMonster;
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public class SpawnState : GenericCharacterSpawnState
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{
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private GameObject eyeGameObject;
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public override void OnEnter()
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{
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base.OnEnter();
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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modelTransform.GetComponent<PrintController>().enabled = true;
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}
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eyeGameObject = FindModelChild("Eye")?.gameObject;
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if ((bool)eyeGameObject)
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{
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eyeGameObject.SetActive(value: false);
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}
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if (base.characterBody.HasBuff(DLC2Content.Buffs.EliteAurelionite))
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{
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PrintController component = base.modelLocator.modelTransform.gameObject.GetComponent<PrintController>();
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component.enabled = false;
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component.printTime = duration;
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component.startingPrintHeight = -101.78f;
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component.maxPrintHeight = -93f;
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component.startingPrintBias = 2f;
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component.maxPrintBias = 0.95f;
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component.disableWhenFinished = true;
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component.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
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component.enabled = true;
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}
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}
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public override void OnExit()
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{
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if (!outer.destroying && (bool)eyeGameObject)
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{
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eyeGameObject.SetActive(value: true);
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}
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}
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}
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