r2mods/ilspy_dump/ror2_csproj/EntityStates.GravekeeperMon.../GravekeeperBarrage.cs

118 lines
3.5 KiB
C#

using RoR2;
using RoR2.Projectile;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.GravekeeperMonster.Weapon;
public class GravekeeperBarrage : BaseState
{
private float stopwatch;
private float missileStopwatch;
public static float baseDuration;
public static string muzzleString;
public static float missileSpawnFrequency;
public static float missileSpawnDelay;
public static float missileForce;
public static float damageCoefficient;
public static float maxSpread;
public static GameObject projectilePrefab;
public static GameObject muzzleflashPrefab;
public static string jarEffectChildLocatorString;
public static string jarOpenSoundString;
public static string jarCloseSoundString;
public static GameObject jarOpenEffectPrefab;
public static GameObject jarCloseEffectPrefab;
private ChildLocator childLocator;
private static int BeginGravekeeperBarrageStateHash = Animator.StringToHash("BeginGravekeeperBarrage");
private static int EndGravekeeperBarrageStateHash = Animator.StringToHash("EndGravekeeperBarrage");
public override void OnEnter()
{
base.OnEnter();
missileStopwatch -= missileSpawnDelay;
Transform modelTransform = GetModelTransform();
if ((bool)modelTransform)
{
childLocator = modelTransform.GetComponent<ChildLocator>();
if ((bool)childLocator)
{
childLocator.FindChild("JarEffectLoop").gameObject.SetActive(value: true);
}
}
PlayAnimation("Jar, Override", BeginGravekeeperBarrageStateHash);
EffectManager.SimpleMuzzleFlash(jarOpenEffectPrefab, base.gameObject, jarEffectChildLocatorString, transmit: false);
Util.PlaySound(jarOpenSoundString, base.gameObject);
base.characterBody.SetAimTimer(baseDuration + 2f);
}
private void FireBlob(Ray projectileRay, float bonusPitch, float bonusYaw)
{
projectileRay.direction = Util.ApplySpread(projectileRay.direction, 0f, maxSpread, 1f, 1f, bonusYaw, bonusPitch);
EffectManager.SimpleMuzzleFlash(muzzleflashPrefab, base.gameObject, muzzleString, transmit: false);
if (NetworkServer.active)
{
ProjectileManager.instance.FireProjectile(projectilePrefab, projectileRay.origin, Util.QuaternionSafeLookRotation(projectileRay.direction), base.gameObject, damageStat * damageCoefficient, missileForce, Util.CheckRoll(critStat, base.characterBody.master));
}
}
public override void OnExit()
{
PlayCrossfade("Jar, Override", EndGravekeeperBarrageStateHash, 0.06f);
EffectManager.SimpleMuzzleFlash(jarCloseEffectPrefab, base.gameObject, jarEffectChildLocatorString, transmit: false);
Util.PlaySound(jarCloseSoundString, base.gameObject);
if ((bool)childLocator)
{
childLocator.FindChild("JarEffectLoop").gameObject.SetActive(value: false);
}
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
float deltaTime = GetDeltaTime();
stopwatch += deltaTime;
missileStopwatch += deltaTime;
if (missileStopwatch >= 1f / missileSpawnFrequency)
{
missileStopwatch -= 1f / missileSpawnFrequency;
Transform transform = childLocator.FindChild(muzzleString);
if ((bool)transform)
{
Ray projectileRay = default(Ray);
projectileRay.origin = transform.position;
projectileRay.direction = GetAimRay().direction;
float maxDistance = 1000f;
if (Physics.Raycast(GetAimRay(), out var hitInfo, maxDistance, LayerIndex.world.mask))
{
projectileRay.direction = hitInfo.point - transform.position;
}
FireBlob(projectileRay, 0f, 0f);
}
}
if (stopwatch >= baseDuration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
}