r2mods/ilspy_dump/ror2_csproj/EntityStates.LemurianMonster/ChargeFireball.cs

102 lines
2.5 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.LemurianMonster;
public class ChargeFireball : BaseState
{
public static float baseDuration = 1f;
public static GameObject chargeVfxPrefab;
public static string attackString;
private float duration;
private GameObject chargeVfxInstance;
protected EffectManagerHelper _efhChargeEffect;
private static int ChargeFireballStateHash = Animator.StringToHash("ChargeFireball");
private static int ChargeFireballParamHash = Animator.StringToHash("ChargeFireball.playbackRate");
public override void Reset()
{
base.Reset();
duration = 0f;
chargeVfxInstance = null;
_efhChargeEffect = null;
}
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
GetModelAnimator();
Transform modelTransform = GetModelTransform();
Util.PlayAttackSpeedSound(attackString, base.gameObject, attackSpeedStat);
if ((bool)modelTransform)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild("MuzzleMouth");
if ((bool)transform)
{
if (!EffectManager.ShouldUsePooledEffect(chargeVfxPrefab))
{
chargeVfxInstance = Object.Instantiate(chargeVfxPrefab, transform.position, transform.rotation);
}
else
{
_efhChargeEffect = EffectManager.GetAndActivatePooledEffect(chargeVfxPrefab, transform.position, transform.rotation);
chargeVfxInstance = _efhChargeEffect.gameObject;
}
chargeVfxInstance.transform.parent = transform;
}
}
}
PlayAnimation("Gesture", ChargeFireballStateHash, ChargeFireballParamHash, duration);
}
public override void OnExit()
{
base.OnExit();
if (!chargeVfxInstance)
{
return;
}
if (!EffectManager.UsePools)
{
EntityState.Destroy(chargeVfxInstance);
return;
}
if (_efhChargeEffect != null && _efhChargeEffect.OwningPool != null)
{
_efhChargeEffect.OwningPool.ReturnObject(_efhChargeEffect);
return;
}
if (_efhChargeEffect != null)
{
Debug.LogFormat("ChargeFireball has no owning pool {0} {1}", base.gameObject.name, base.gameObject.GetInstanceID());
}
EntityState.Destroy(chargeVfxInstance);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
FireFireball nextState = new FireFireball();
outer.SetNextState(nextState);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}