129 lines
3.5 KiB
C#
129 lines
3.5 KiB
C#
using RoR2;
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using RoR2.UI;
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using UnityEngine;
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namespace EntityStates.Mage.Weapon;
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public abstract class BaseChargeBombState : BaseSkillState
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{
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[SerializeField]
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public GameObject chargeEffectPrefab;
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[SerializeField]
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public string chargeSoundString;
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[SerializeField]
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public float baseDuration = 1.5f;
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[SerializeField]
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public float minBloomRadius;
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[SerializeField]
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public float maxBloomRadius;
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[SerializeField]
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public GameObject crosshairOverridePrefab;
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[SerializeField]
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public float minChargeDuration = 0.5f;
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private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
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private uint loopSoundInstanceId;
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private static int EmptyStateHash = Animator.StringToHash("Empty");
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private static int ChargeNovaBombStateHash = Animator.StringToHash("ChargeNovaBomb");
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private static int ChargeNovaBombParamHash = Animator.StringToHash("ChargeNovaBomb.playbackRate");
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protected float duration { get; private set; }
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protected Animator animator { get; private set; }
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protected ChildLocator childLocator { get; private set; }
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protected GameObject chargeEffectInstance { get; private set; }
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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animator = GetModelAnimator();
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childLocator = GetModelChildLocator();
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if ((bool)childLocator)
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{
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Transform transform = childLocator.FindChild("MuzzleBetween") ?? base.characterBody.coreTransform;
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if ((bool)transform && (bool)chargeEffectPrefab)
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{
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chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
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chargeEffectInstance.transform.parent = transform;
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ScaleParticleSystemDuration component = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
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ObjectScaleCurve component2 = chargeEffectInstance.GetComponent<ObjectScaleCurve>();
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if ((bool)component)
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{
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component.newDuration = duration;
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}
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if ((bool)component2)
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{
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component2.timeMax = duration;
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}
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}
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}
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PlayChargeAnimation();
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loopSoundInstanceId = Util.PlayAttackSpeedSound(chargeSoundString, base.gameObject, attackSpeedStat);
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if ((bool)crosshairOverridePrefab)
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{
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crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill);
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}
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StartAimMode(duration + 2f);
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}
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public override void OnExit()
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{
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crosshairOverrideRequest?.Dispose();
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AkSoundEngine.StopPlayingID(loopSoundInstanceId);
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if (!outer.destroying)
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{
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PlayAnimation("Gesture, Additive", EmptyStateHash);
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}
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EntityState.Destroy(chargeEffectInstance);
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base.OnExit();
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}
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protected float CalcCharge()
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{
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return Mathf.Clamp01(base.fixedAge / duration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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float charge = CalcCharge();
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if (base.isAuthority && ((!IsKeyDownAuthority() && base.fixedAge >= minChargeDuration) || base.fixedAge >= duration))
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{
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BaseThrowBombState nextState = GetNextState();
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nextState.charge = charge;
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outer.SetNextState(nextState);
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}
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}
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public override void Update()
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{
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base.Update();
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base.characterBody.SetSpreadBloom(Util.Remap(CalcCharge(), 0f, 1f, minBloomRadius, maxBloomRadius));
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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protected abstract BaseThrowBombState GetNextState();
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protected virtual void PlayChargeAnimation()
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{
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PlayAnimation("Gesture, Additive", ChargeNovaBombStateHash, ChargeNovaBombParamHash, duration);
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}
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}
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