r2mods/ilspy_dump/ror2_csproj/EntityStates.Mage.Weapon/BaseChargeBombState.cs

129 lines
3.5 KiB
C#

using RoR2;
using RoR2.UI;
using UnityEngine;
namespace EntityStates.Mage.Weapon;
public abstract class BaseChargeBombState : BaseSkillState
{
[SerializeField]
public GameObject chargeEffectPrefab;
[SerializeField]
public string chargeSoundString;
[SerializeField]
public float baseDuration = 1.5f;
[SerializeField]
public float minBloomRadius;
[SerializeField]
public float maxBloomRadius;
[SerializeField]
public GameObject crosshairOverridePrefab;
[SerializeField]
public float minChargeDuration = 0.5f;
private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
private uint loopSoundInstanceId;
private static int EmptyStateHash = Animator.StringToHash("Empty");
private static int ChargeNovaBombStateHash = Animator.StringToHash("ChargeNovaBomb");
private static int ChargeNovaBombParamHash = Animator.StringToHash("ChargeNovaBomb.playbackRate");
protected float duration { get; private set; }
protected Animator animator { get; private set; }
protected ChildLocator childLocator { get; private set; }
protected GameObject chargeEffectInstance { get; private set; }
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
animator = GetModelAnimator();
childLocator = GetModelChildLocator();
if ((bool)childLocator)
{
Transform transform = childLocator.FindChild("MuzzleBetween") ?? base.characterBody.coreTransform;
if ((bool)transform && (bool)chargeEffectPrefab)
{
chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
chargeEffectInstance.transform.parent = transform;
ScaleParticleSystemDuration component = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
ObjectScaleCurve component2 = chargeEffectInstance.GetComponent<ObjectScaleCurve>();
if ((bool)component)
{
component.newDuration = duration;
}
if ((bool)component2)
{
component2.timeMax = duration;
}
}
}
PlayChargeAnimation();
loopSoundInstanceId = Util.PlayAttackSpeedSound(chargeSoundString, base.gameObject, attackSpeedStat);
if ((bool)crosshairOverridePrefab)
{
crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill);
}
StartAimMode(duration + 2f);
}
public override void OnExit()
{
crosshairOverrideRequest?.Dispose();
AkSoundEngine.StopPlayingID(loopSoundInstanceId);
if (!outer.destroying)
{
PlayAnimation("Gesture, Additive", EmptyStateHash);
}
EntityState.Destroy(chargeEffectInstance);
base.OnExit();
}
protected float CalcCharge()
{
return Mathf.Clamp01(base.fixedAge / duration);
}
public override void FixedUpdate()
{
base.FixedUpdate();
float charge = CalcCharge();
if (base.isAuthority && ((!IsKeyDownAuthority() && base.fixedAge >= minChargeDuration) || base.fixedAge >= duration))
{
BaseThrowBombState nextState = GetNextState();
nextState.charge = charge;
outer.SetNextState(nextState);
}
}
public override void Update()
{
base.Update();
base.characterBody.SetSpreadBloom(Util.Remap(CalcCharge(), 0f, 1f, minBloomRadius, maxBloomRadius));
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
protected abstract BaseThrowBombState GetNextState();
protected virtual void PlayChargeAnimation()
{
PlayAnimation("Gesture, Additive", ChargeNovaBombStateHash, ChargeNovaBombParamHash, duration);
}
}