71 lines
1.5 KiB
C#
71 lines
1.5 KiB
C#
using RoR2;
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using UnityEngine.Networking;
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namespace EntityStates.MagmaWorm;
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public class SwitchStance : BaseState
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{
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public static float leapingDuration = 10f;
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public static float groundStanceSpring = 3f;
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public static float groundStanceDamping = 3f;
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public static float groundStanceSpeedMultiplier = 1.5f;
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public static float leapStanceSpring = 3f;
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public static float leapStanceDamping = 1f;
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public static float leapStanceSpeedMultiplier = 1f;
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public override void OnEnter()
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{
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base.OnEnter();
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SetStanceParameters(leaping: true);
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}
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public override void OnExit()
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{
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base.OnExit();
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SetStanceParameters(leaping: false);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= leapingDuration)
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{
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outer.SetNextStateToMain();
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}
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}
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private void SetStanceParameters(bool leaping)
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{
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if (!NetworkServer.active)
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{
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return;
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}
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WormBodyPositions2 component = GetComponent<WormBodyPositions2>();
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WormBodyPositionsDriver component2 = GetComponent<WormBodyPositionsDriver>();
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if ((bool)component)
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{
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if (leaping)
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{
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component2.ySpringConstant = leapStanceSpring;
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component2.yDamperConstant = leapStanceDamping;
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component.speedMultiplier = leapStanceSpeedMultiplier;
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component2.allowShoving = false;
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}
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else
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{
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component2.ySpringConstant = groundStanceSpring;
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component2.yDamperConstant = groundStanceDamping;
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component.speedMultiplier = groundStanceSpeedMultiplier;
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component2.allowShoving = true;
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}
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component.shouldFireMeatballsOnImpact = leaping;
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}
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}
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}
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