49 lines
1010 B
C#
49 lines
1010 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.MajorConstruct.Stance;
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public class LoweredToRaised : BaseState
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{
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[SerializeField]
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public float duration;
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[SerializeField]
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public string muzzleName;
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[SerializeField]
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public GameObject muzzleEffectPrefab;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateParameter;
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[SerializeField]
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public string enterSoundString;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParameter, duration);
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if ((bool)muzzleEffectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(muzzleEffectPrefab, base.gameObject, muzzleName, transmit: false);
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}
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Util.PlaySound(enterSoundString, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextState(new Raised());
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}
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}
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}
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