54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
using RoR2;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.MajorConstruct.Weapon;
|
|
|
|
public class ChargeLaser : BaseState
|
|
{
|
|
[SerializeField]
|
|
public float duration;
|
|
|
|
[SerializeField]
|
|
public string animationLayerName;
|
|
|
|
[SerializeField]
|
|
public string animationStateName;
|
|
|
|
[SerializeField]
|
|
public string animationPlaybackParameterName;
|
|
|
|
[SerializeField]
|
|
public string muzzleName;
|
|
|
|
[SerializeField]
|
|
public GameObject muzzleEffectPrefab;
|
|
|
|
[SerializeField]
|
|
public string enterSoundString;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
PlayAnimation(animationLayerName, animationStateName, animationPlaybackParameterName, duration);
|
|
if ((bool)muzzleEffectPrefab)
|
|
{
|
|
EffectManager.SimpleMuzzleFlash(muzzleEffectPrefab, base.gameObject, muzzleName, transmit: false);
|
|
}
|
|
Util.PlaySound(enterSoundString, base.gameObject);
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (base.fixedAge >= duration && base.isAuthority)
|
|
{
|
|
outer.SetNextState(new FireLaser());
|
|
}
|
|
}
|
|
|
|
public override InterruptPriority GetMinimumInterruptPriority()
|
|
{
|
|
return InterruptPriority.Pain;
|
|
}
|
|
}
|