27 lines
518 B
C#
27 lines
518 B
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.MinorConstruct;
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public class DeathState : GenericCharacterDeath
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{
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public static GameObject explosionPrefab;
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active)
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{
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EffectManager.SimpleEffect(explosionPrefab, base.transform.position, base.transform.rotation, transmit: true);
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EntityState.Destroy(base.gameObject);
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}
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}
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public override void OnExit()
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{
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DestroyModel();
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base.OnExit();
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}
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}
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