34 lines
840 B
C#
34 lines
840 B
C#
using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Missions.Arena.NullWard;
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public class Complete : NullWardBaseState
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{
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public static float duration;
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public static string soundEntryEvent;
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public override void OnEnter()
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{
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base.OnEnter();
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sphereZone.Networkradius = NullWardBaseState.wardRadiusOn;
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purchaseInteraction.SetAvailable(newAvailable: false);
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childLocator.FindChild("CompleteEffect").gameObject.SetActive(value: true);
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if (NetworkServer.active)
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{
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base.arenaMissionController.EndRound();
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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sphereZone.Networkradius = Mathf.Lerp(NullWardBaseState.wardRadiusOn, NullWardBaseState.wardRadiusOff, base.fixedAge / duration);
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextState(new Off());
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}
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}
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}
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