56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
using System.Collections.Generic;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Missions.BrotherEncounter;
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public class BrotherEncounterBaseState : EntityState
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{
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protected ChildLocator childLocator;
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protected virtual bool shouldEnableArenaWalls => true;
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protected virtual bool shouldEnableArenaNodes => true;
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public override void OnEnter()
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{
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base.OnEnter();
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childLocator = GetComponent<ChildLocator>();
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Transform transform = childLocator.FindChild("ArenaWalls");
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Transform transform2 = childLocator.FindChild("ArenaNodes");
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if ((bool)transform)
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{
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transform.gameObject.SetActive(shouldEnableArenaWalls);
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}
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if ((bool)transform2)
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{
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transform2.gameObject.SetActive(shouldEnableArenaNodes);
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public void KillAllMonsters()
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{
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if (!NetworkServer.active)
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{
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return;
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}
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foreach (TeamComponent item in new List<TeamComponent>(TeamComponent.GetTeamMembers(TeamIndex.Monster)))
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{
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if ((bool)item)
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{
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HealthComponent component = item.GetComponent<HealthComponent>();
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if ((bool)component)
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{
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component.Suicide();
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}
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}
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}
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}
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}
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