41 lines
841 B
C#
41 lines
841 B
C#
using EntityStates.BrotherMonster;
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using RoR2;
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namespace EntityStates.Missions.BrotherEncounter;
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public class Phase3 : BrotherEncounterPhaseBaseState
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{
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protected override string phaseControllerChildString => "Phase3";
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protected override EntityState nextState => new Phase4();
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public override void OnEnter()
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{
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base.OnEnter();
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}
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public override void OnExit()
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{
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KillAllMonsters();
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base.OnExit();
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}
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protected override void OnMemberAddedServer(CharacterMaster master)
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{
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base.OnMemberAddedServer(master);
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if (!master.hasBody)
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{
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return;
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}
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CharacterBody body = master.GetBody();
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if ((bool)body)
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{
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CharacterDeathBehavior component = body.GetComponent<CharacterDeathBehavior>();
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if ((bool)component)
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{
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component.deathState = new SerializableEntityStateType(typeof(InstantDeathState));
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}
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}
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}
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}
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