150 lines
3.5 KiB
C#
150 lines
3.5 KiB
C#
using System;
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using EntityStates.Interactables.GoldBeacon;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Missions.Goldshores;
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public class GoldshoresBossfight : EntityState
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{
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private GoldshoresMissionController missionController;
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public static float shieldRemovalDuration;
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public static GameObject shieldRemovalEffectPrefab;
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public static GameObject shieldRegenerationEffectPrefab;
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public static GameObject combatEncounterPrefab;
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private static float transitionDuration = 3f;
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private bool hasSpawnedBoss;
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private int serverCycleCount;
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private Run.FixedTimeStamp bossInvulnerabilityStartTime;
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private ScriptedCombatEncounter scriptedCombatEncounter;
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private bool bossImmunity;
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private bool bossShouldBeInvulnerable => missionController.beaconsActive < missionController.beaconsToSpawnOnMap;
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public static event Action onOneCycleGoldTitanKill;
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public override void OnEnter()
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{
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base.OnEnter();
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missionController = GetComponent<GoldshoresMissionController>();
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bossInvulnerabilityStartTime = Run.FixedTimeStamp.negativeInfinity;
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active)
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{
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ServerFixedUpdate();
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}
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}
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private void SetBossImmunity(bool newBossImmunity)
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{
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if (!scriptedCombatEncounter || newBossImmunity == bossImmunity)
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{
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return;
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}
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bossImmunity = newBossImmunity;
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foreach (CharacterMaster readOnlyMembers in scriptedCombatEncounter.combatSquad.readOnlyMembersList)
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{
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CharacterBody body = readOnlyMembers.GetBody();
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if ((bool)body)
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{
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if (bossImmunity)
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{
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body.AddBuff(RoR2Content.Buffs.Immune);
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continue;
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}
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EffectManager.SpawnEffect(shieldRemovalEffectPrefab, new EffectData
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{
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origin = body.coreTransform.position
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}, transmit: true);
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body.RemoveBuff(RoR2Content.Buffs.Immune);
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}
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}
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}
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private void ExtinguishBeacons()
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{
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foreach (GameObject beaconInstance in missionController.beaconInstanceList)
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{
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beaconInstance.GetComponent<EntityStateMachine>().SetNextState(new NotReady());
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}
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}
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private void ServerFixedUpdate()
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{
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if (base.fixedAge >= transitionDuration)
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{
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missionController.ExitTransitionIntoBossfight();
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if (!hasSpawnedBoss)
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{
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SpawnBoss();
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}
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else if (scriptedCombatEncounter.combatSquad.readOnlyMembersList.Count == 0)
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{
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outer.SetNextState(new Exit());
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if (serverCycleCount < 1)
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{
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GoldshoresBossfight.onOneCycleGoldTitanKill?.Invoke();
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}
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return;
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}
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}
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if (!scriptedCombatEncounter)
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{
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return;
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}
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if (!bossImmunity)
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{
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if (bossInvulnerabilityStartTime.hasPassed)
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{
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ExtinguishBeacons();
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SetBossImmunity(newBossImmunity: true);
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serverCycleCount++;
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}
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}
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else if (missionController.beaconsActive >= missionController.beaconsToSpawnOnMap)
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{
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SetBossImmunity(newBossImmunity: false);
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bossInvulnerabilityStartTime = Run.FixedTimeStamp.now + shieldRemovalDuration;
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}
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}
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private void SpawnBoss()
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{
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if (!hasSpawnedBoss)
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{
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if (!scriptedCombatEncounter)
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{
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scriptedCombatEncounter = UnityEngine.Object.Instantiate(combatEncounterPrefab).GetComponent<ScriptedCombatEncounter>();
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scriptedCombatEncounter.GetComponent<BossGroup>().dropPosition = missionController.bossSpawnPosition;
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NetworkServer.Spawn(scriptedCombatEncounter.gameObject);
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}
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scriptedCombatEncounter.BeginEncounter();
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hasSpawnedBoss = scriptedCombatEncounter.hasSpawnedServer;
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if (hasSpawnedBoss)
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{
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SetBossImmunity(newBossImmunity: true);
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}
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}
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}
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}
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