95 lines
2.6 KiB
C#
95 lines
2.6 KiB
C#
using RoR2;
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using RoR2.UI;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Missions.Moon;
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public class MoonBatteryActive : MoonBatteryBaseState
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{
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public static string soundEntryEvent;
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public static string soundLoopStartEvent;
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public static string soundLoopEndEvent;
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public static string soundExitEvent;
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public static string activeTriggerName;
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public static string completeTriggerName;
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private HoldoutZoneController holdoutZoneController;
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private ChargeIndicatorController chargeIndicatorController;
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private static int ActivecycleOffsetParamHash = Animator.StringToHash("Active.cycleOffset");
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public override void OnEnter()
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{
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base.OnEnter();
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holdoutZoneController = GetComponent<HoldoutZoneController>();
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holdoutZoneController.enabled = true;
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if (NetworkServer.active)
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{
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GetComponent<CombatDirector>().enabled = true;
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}
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Animator[] array = animators;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].SetTrigger(activeTriggerName);
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}
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Util.PlaySound(soundEntryEvent, base.gameObject);
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Util.PlaySound(soundLoopStartEvent, base.gameObject);
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FindModelChild("ChargingFX").gameObject.SetActive(value: true);
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Transform targetTransform = FindModelChild("PositionIndicatorPosition").transform;
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PositionIndicator component = Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/PositionIndicators/PillarChargingPositionIndicator"), base.transform.position, Quaternion.identity).GetComponent<PositionIndicator>();
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component.targetTransform = targetTransform;
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chargeIndicatorController = component.GetComponent<ChargeIndicatorController>();
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chargeIndicatorController.holdoutZoneController = holdoutZoneController;
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}
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public override void Update()
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{
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base.Update();
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if ((bool)holdoutZoneController)
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{
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Animator[] array = animators;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].SetFloat(ActivecycleOffsetParamHash, holdoutZoneController.charge * 0.99f);
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && holdoutZoneController.charge >= 1f)
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{
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outer.SetNextState(new MoonBatteryComplete());
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}
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}
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public override void OnExit()
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{
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FindModelChild("ChargingFX").gameObject.SetActive(value: false);
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if ((bool)holdoutZoneController)
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{
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holdoutZoneController.enabled = false;
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}
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Animator[] array = animators;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].SetTrigger(completeTriggerName);
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}
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Util.PlaySound(soundLoopEndEvent, base.gameObject);
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Util.PlaySound(soundExitEvent, base.gameObject);
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if ((bool)chargeIndicatorController)
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{
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EntityState.Destroy(chargeIndicatorController.gameObject);
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}
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base.OnExit();
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}
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}
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