114 lines
3.2 KiB
C#
114 lines
3.2 KiB
C#
using System.Collections.Generic;
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using HG;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Missions.Moon;
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public class MoonBatteryDesignActive : MoonBatteryActive
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{
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private TeamFilter teamFilter;
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public static GameObject pulsePrefab;
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public static float pulseInterval;
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public static BuffDef buffDef;
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public static float buffDuration;
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public static float baseForce;
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private float pulseTimer;
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public override void OnEnter()
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{
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base.OnEnter();
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teamFilter = GetComponent<TeamFilter>();
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pulseTimer = 0f;
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active)
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{
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pulseTimer -= GetDeltaTime();
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if (pulseTimer < 0f)
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{
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pulseTimer = pulseInterval;
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CreatePulseServer();
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}
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}
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}
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private void CreatePulseServer()
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{
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if (!FindModelChild("PulseOrigin"))
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{
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_ = base.transform;
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}
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GameObject obj = Object.Instantiate(pulsePrefab, base.transform.position, base.transform.rotation);
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SphereSearch sphereSearch = new SphereSearch();
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PulseController component = obj.GetComponent<PulseController>();
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component.performSearch += PerformPulseSearch;
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component.onPulseHit += OnPulseHit;
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component.StartPulseServer();
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NetworkServer.Spawn(obj);
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static void OnPulseHit(PulseController _, PulseController.PulseHit hitInfo)
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{
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HealthComponent healthComponent = hitInfo.hitObject as HealthComponent;
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if ((bool)healthComponent)
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{
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CharacterBody body = healthComponent.body;
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if ((bool)body.characterMotor && body.characterMotor.isGrounded)
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{
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Vector3 normalized = (hitInfo.hitPos - hitInfo.pulseOrigin).normalized;
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body.characterMotor.ApplyForce(normalized * (baseForce * hitInfo.hitSeverity));
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body.AddTimedBuff(buffDef, buffDuration);
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}
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}
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}
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void PerformPulseSearch(PulseController _, Vector3 origin, float radius, List<PulseController.PulseSearchResult> dest)
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{
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TeamMask none = TeamMask.none;
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none.AddTeam(teamFilter.teamIndex);
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sphereSearch.origin = origin;
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sphereSearch.radius = radius;
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sphereSearch.queryTriggerInteraction = QueryTriggerInteraction.Ignore;
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sphereSearch.mask = LayerIndex.entityPrecise.mask;
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sphereSearch.RefreshCandidates();
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sphereSearch.FilterCandidatesByHurtBoxTeam(none);
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sphereSearch.OrderCandidatesByDistance();
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sphereSearch.FilterCandidatesByDistinctHurtBoxEntities();
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List<HurtBox> list = CollectionPool<HurtBox, List<HurtBox>>.RentCollection();
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sphereSearch.GetHurtBoxes(list);
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for (int i = 0; i < list.Count; i++)
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{
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HurtBox hurtBox = list[i];
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if ((bool)hurtBox)
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{
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_ = hurtBox.healthComponent;
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if ((bool)hurtBox.healthComponent)
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{
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Vector3 vector = hurtBox.collider.ClosestPoint(origin);
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Vector3.Distance(origin, vector);
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PulseController.PulseSearchResult pulseSearchResult = default(PulseController.PulseSearchResult);
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pulseSearchResult.hitObject = hurtBox.healthComponent;
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pulseSearchResult.hitPos = vector;
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PulseController.PulseSearchResult item = pulseSearchResult;
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dest.Add(item);
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}
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}
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}
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list = CollectionPool<HurtBox, List<HurtBox>>.ReturnCollection(list);
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}
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}
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}
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