r2mods/ilspy_dump/ror2_csproj/EntityStates.MoonElevator/Inactive.cs

22 lines
492 B
C#

using RoR2;
using UnityEngine;
namespace EntityStates.MoonElevator;
public class Inactive : MoonElevatorBaseState
{
private static int InactiveStateHash = Animator.StringToHash("Inactive");
public override Interactability interactability => Interactability.ConditionsNotMet;
public override bool goToNextStateAutomatically => false;
public override bool showBaseEffects => false;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation("Base", InactiveStateHash);
}
}