30 lines
722 B
C#
30 lines
722 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.ParentEgg;
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public class IncubateState : BaseEggState
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{
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private float duration;
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private static int SpawnStateHash = Animator.StringToHash("Spawn");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = base.controller.incubationDuration;
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PlayAnimation("Body", SpawnStateHash);
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Util.PlaySound(base.controller.podSpawnSound, base.gameObject);
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EffectManager.SimpleEffect(base.controller.spawnEffect, base.gameObject.transform.position, base.transform.rotation, transmit: true);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextState(new PreHatch());
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}
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}
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}
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