102 lines
2.7 KiB
C#
102 lines
2.7 KiB
C#
using System.Collections.Generic;
|
|
using RoR2.HudOverlay;
|
|
using RoR2.UI;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.Railgunner.Backpack;
|
|
|
|
public class Offline : BaseBackpack
|
|
{
|
|
[SerializeField]
|
|
public float baseDuration;
|
|
|
|
[SerializeField]
|
|
public GameObject crosshairOverridePrefab;
|
|
|
|
[SerializeField]
|
|
public GameObject overlayPrefab;
|
|
|
|
[SerializeField]
|
|
public string overlayChildLocatorEntry;
|
|
|
|
[SerializeField]
|
|
public string animationLayerName;
|
|
|
|
[SerializeField]
|
|
public string animationStateName;
|
|
|
|
[SerializeField]
|
|
public string animationPlaybackRateParam;
|
|
|
|
private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
|
|
|
|
private OverlayController overlayController;
|
|
|
|
private List<ImageFillController> fillUiList = new List<ImageFillController>();
|
|
|
|
private float duration;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
duration = baseDuration / attackSpeedStat;
|
|
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
|
|
if ((bool)crosshairOverridePrefab)
|
|
{
|
|
crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill);
|
|
}
|
|
OverlayCreationParams overlayCreationParams = default(OverlayCreationParams);
|
|
overlayCreationParams.prefab = overlayPrefab;
|
|
overlayCreationParams.childLocatorEntry = overlayChildLocatorEntry;
|
|
OverlayCreationParams overlayCreationParams2 = overlayCreationParams;
|
|
overlayController = HudOverlayManager.AddOverlay(base.gameObject, overlayCreationParams2);
|
|
overlayController.onInstanceAdded += OnOverlayInstanceAdded;
|
|
overlayController.onInstanceRemove += OnOverlayInstanceRemoved;
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (base.fixedAge >= duration)
|
|
{
|
|
outer.SetNextState(new Reboot());
|
|
}
|
|
if (!(duration > 0f))
|
|
{
|
|
return;
|
|
}
|
|
foreach (ImageFillController fillUi in fillUiList)
|
|
{
|
|
fillUi.SetTValue(base.fixedAge / duration);
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
crosshairOverrideRequest?.Dispose();
|
|
if (overlayController != null)
|
|
{
|
|
overlayController.onInstanceAdded -= OnOverlayInstanceAdded;
|
|
overlayController.onInstanceRemove -= OnOverlayInstanceRemoved;
|
|
fillUiList.Clear();
|
|
HudOverlayManager.RemoveOverlay(overlayController);
|
|
}
|
|
base.OnExit();
|
|
}
|
|
|
|
public override InterruptPriority GetMinimumInterruptPriority()
|
|
{
|
|
return InterruptPriority.Death;
|
|
}
|
|
|
|
private void OnOverlayInstanceAdded(OverlayController controller, GameObject instance)
|
|
{
|
|
fillUiList.Add(instance.GetComponent<ImageFillController>());
|
|
}
|
|
|
|
private void OnOverlayInstanceRemoved(OverlayController controller, GameObject instance)
|
|
{
|
|
fillUiList.Remove(instance.GetComponent<ImageFillController>());
|
|
}
|
|
}
|