19 lines
358 B
C#
19 lines
358 B
C#
using RoR2;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace EntityStates.RoboBallBoss.Weapon;
|
|
|
|
public class FireSuperDelayKnockup : FireDelayKnockup
|
|
{
|
|
public static float shieldDuration;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
if (NetworkServer.active)
|
|
{
|
|
base.characterBody.AddTimedBuff(RoR2Content.Buffs.EngiShield, shieldDuration);
|
|
}
|
|
}
|
|
}
|