43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using RoR2;
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using RoR2.Skills;
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using RoR2.UI;
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namespace EntityStates.Seeker;
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public class SeekerInitialWeaponState : BaseState
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{
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public override void OnEnter()
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{
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base.OnEnter();
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GenericSkill genericSkill = base.skillLocator.FindSkillByFamilyName("SeekerBodyPrimaryFamily");
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if (genericSkill == null)
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{
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outer.SetNextStateToMain();
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return;
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}
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SeekerWeaponSkillDef seekerWeaponSkillDef = genericSkill.skillDef as SeekerWeaponSkillDef;
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if (seekerWeaponSkillDef == null)
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{
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outer.SetNextStateToMain();
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return;
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}
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HandleCrosshair(seekerWeaponSkillDef);
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HandleTargetTracking(seekerWeaponSkillDef);
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outer.SetNextStateToMain();
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}
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private void HandleTargetTracking(SeekerWeaponSkillDef seekerWeapon)
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{
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HuntressTracker component = GetComponent<HuntressTracker>();
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if (!(component == null))
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{
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component.enabled = seekerWeapon.targetTrackingIndicator;
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}
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}
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private void HandleCrosshair(SeekerWeaponSkillDef seekerWeapon)
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{
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CrosshairUtils.RequestOverrideForBody(base.characterBody, seekerWeapon.crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill);
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}
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}
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