r2mods/ilspy_dump/ror2_csproj/EntityStates.Seeker/SoulSpiral.cs

109 lines
2.8 KiB
C#

using RoR2;
using RoR2.Projectile;
using UnityEngine;
namespace EntityStates.Seeker;
public class SoulSpiral : BaseState
{
public static string prepOrbSoundString;
public static float duration;
public static float dmgCoefficient;
public static GameObject projectilePrefab;
public static GameObject muzzleFXPrefab;
public static string muzzleChildName;
public static float projectileForce;
public static float smallHopVelocity;
public bool firedOrb;
private EffectData effectData;
public override void OnEnter()
{
base.OnEnter();
if ((bool)base.modelLocator)
{
ChildLocator component = base.modelLocator.modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
int childIndex = component.FindChildIndex(muzzleChildName);
effectData = new EffectData();
effectData.SetChildLocatorTransformReference(base.characterBody.gameObject, childIndex);
}
}
PlayAnimation("Gesture, Additive", "SoulSpiralStart", "PrepUnseenHand.playbackRate", duration);
PlayAnimation("Gesture, Override", "SoulSpiralStart", "PrepUnseenHand.playbackRate", duration);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (!firedOrb && base.fixedAge > duration && base.isAuthority)
{
FireSpiral();
outer.SetNextStateToMain();
}
}
private void FireSpiral()
{
firedOrb = true;
Util.PlaySound(prepOrbSoundString, base.gameObject);
effectData.origin = base.characterBody.corePosition;
effectData.rotation = Quaternion.identity;
EffectManager.SpawnEffect(muzzleFXPrefab, effectData, transmit: false);
if (base.isAuthority)
{
FireProjectileInfo fireProjectileInfo = default(FireProjectileInfo);
fireProjectileInfo.projectilePrefab = projectilePrefab;
fireProjectileInfo.owner = base.gameObject;
fireProjectileInfo.damage = damageStat * dmgCoefficient;
fireProjectileInfo.force = projectileForce;
fireProjectileInfo.position = base.characterBody.corePosition;
fireProjectileInfo.crit = Util.CheckRoll(critStat, base.characterBody.master);
FireProjectileInfo projectileInfo = fireProjectileInfo;
base.characterBody.GetComponent<SeekerController>().FireSoulSpiral(projectileInfo);
}
}
public override void OnExit()
{
base.OnExit();
if (!firedOrb && !ObjectIsBeingDestroyed())
{
FireSpiral();
}
if ((bool)base.characterMotor && !base.isGrounded)
{
base.characterMotor.velocity = new Vector3(base.characterMotor.velocity.x, Mathf.Max(base.characterMotor.velocity.y, smallHopVelocity), base.characterMotor.velocity.z);
}
}
private bool ObjectIsBeingDestroyed()
{
GameObject gameObject = base.characterBody.gameObject;
if (!(gameObject == null))
{
if (!gameObject.activeSelf)
{
return gameObject.activeInHierarchy;
}
return false;
}
return true;
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Any;
}
}