r2mods/ilspy_dump/ror2_csproj/EntityStates.ShrineRebirth/RebirthChoice.cs

38 lines
1.1 KiB
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.ShrineRebirth;
public class RebirthChoice : ShrineRebirthEntityStates
{
public float rebirthGameEndingTransition = 15f;
public override void OnEnter()
{
base.OnEnter();
Util.PlaySound("Play_obj_shrineColossus_locked_loop", base.gameObject);
Transform transform = _shrineController.childLocator.FindChild("TriggeredVFXSpawnPoint");
GameObject effectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/RebirthOnRebirthVFX");
EffectData effectData = new EffectData
{
origin = transform.position,
genericFloat = 1.5f
};
effectData.SetNetworkedObjectReference(base.gameObject);
int childIndex = _shrineController.childLocator.FindChildIndex("TriggeredVFXSpawnPoint");
effectData.SetChildLocatorTransformReference(base.gameObject, childIndex);
if (NetworkServer.active)
{
EffectManager.SpawnEffect(effectPrefab, effectData, transmit: true);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
_ = base.fixedAge;
_ = rebirthGameEndingTransition;
}
}