26 lines
620 B
C#
26 lines
620 B
C#
using System;
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using RoR2;
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using RoR2.Mecanim;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Treebot.UnlockInteractable;
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public class Unlock : BaseState
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{
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private static int ReviveParamHash = Animator.StringToHash("Revive");
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public static event Action<Interactor> onActivated;
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active)
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{
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Unlock.onActivated?.Invoke(GetComponent<PurchaseInteraction>().lastActivator);
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}
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GetModelAnimator().SetBool(ReviveParamHash, value: true);
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GetModelTransform().GetComponent<RandomBlinkController>().enabled = true;
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}
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}
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