47 lines
977 B
C#
47 lines
977 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Treebot;
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public class TreebotPrepFruitSeed : BaseState
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{
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public string enterSoundString;
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[SerializeField]
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public string animationLayerName = "Gesture, Additive";
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[SerializeField]
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public string animationStateName = "PrepFlower";
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[SerializeField]
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public string playbackRateParam = "PrepFlower.playbackRate";
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Util.PlaySound(enterSoundString, base.gameObject);
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PlayAnimation(animationLayerName, animationStateName, playbackRateParam, duration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextState(new TreebotFireFruitSeed());
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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